Re: Cyberpunk
AW can be as plot-driven as you need it to be, all the "rules" for the first session and player influence in the game are setting-related, and you're free to not apply them.
I'm really fond of the old Interlock system, because I have fond memories of the games played with it, but I started a campaign lately, and found it inadequate (as Tortuga just wrote, too). AW is a much lighter system, and as ref you don't need to roll, don't underestimate this feature.
Also, the Shadowrun hack of Dungeon World is so complex that I wouldn't feel much difference with Interlock, apart a few more balanced factors.
d20 modern had a really good cyberpunk module, but it had the usual issue: It was d20...
This message was last edited by the user at 16:08, Sun 26 Oct 2014.