Rothos1:
Sounds good, if you go to the Fall From Heaven 2 website where you can download that mod for Civ4 it is actually based off a D&D game. It might give you ideas, you might need to snag some Chainmail rules to make it work better. I'd like a spot.
Thanks, will take a look!
42Nato:
One is pace - in a game that might easily have scores of Turns to see a big change, and easily hundreds of turns to finish, gotta keep things moving briskly, or you never see any real advancement.
(And if you expect Characters to RP challenges, then Game Progress has to be balanced against that.)
That is of course correct. I still think players will be able to experience interesting and fun things often enough to warrant giving it a try, but as usual with pbp games everyone will have to focus on the long-term enjoyment. If we go into real roleplay remains to be seen, for now I only expect players to make decisions in social encounters which will be augmented/resolved with die roles. But such details can be discussed and implemented later on as well.
42Nato:
Another typical problem is w/ players who either flake/disappear, or quit as soon as things don't go perfectly.
Yep, that's the biggest challenge I reckon. Introducing replacement players who will have to be brought to the same status as already existing ones could be rather tricky. Maybe just taking over the civilization of the player who left the game would be the most simple solution, but I guess we'll have to see.
42Nato:
On both counts, a GM needs to really screen the players, to make sure everyone will commit, will stick it out and will enjoy the journey, whichever way it takes them.
Yeah, will try to make this point clear.
Thanks for the help and all others for the interest. Will start making a few test maps and come back to you :)