Re: Avatar: The Last Airbender/Legend of Korra game
Sojobo, I see what you're saying about the elements and character personalities, but I'm not sure your examples quite fit what we see in the elements of Avatar. Pretty much all of the adult airbenders we see, for instance, are relatively methodical and calm - the brief glimpses of Aang's teachers, Zaheer, Tenzin. Even Aang and Jinora, the two older kids we see, I wouldn't really describe as unpredictable or breezy. Actually, now that I refer back to A Wanderer's Romance, the descriptions there might fit ok: Air is "Wit, Willpower, Courage, and Communication - Inwards to the Self" which fits at least with the airbenders' spiritual techniques. I suppose you could make sure they fit with the setting if you carefully look at how Iroh describes firebending or Tenzin airbending, etc., but you'd have to be careful, because we see benders with all sorts of personalities succeeding at different sorts of bending (Azula vs Iroh as firebenders, for instance).
the_Cava, that is a good point about how the elements can be combined. And an example like Iroh redirecting lightning could definitely make sense, as he does seem to bring in the "control, grace" etc. of water into the technique. I'm not quite sure the system's strong emphasis on paired elements is an easy fit, since many of the most powerful benders (like Ozai and Azula with their fiery "Passion and Drive") don't seem to bring in much outside of one element. It seems like something that is helpful for innovation but not necessarily pure ability. But I suppose it could make sense that, say, Azula would have high Fire, low other elements and low Balance, while someone like Iroh could be decent in multiple elements and have high Balance. I haven't read closely enough over the rules for combat to see how they'd match up, but it's an interesting idea.