IC: Continuum - the RPG of genuine time travel
Intro
"Oh, this bread...honest to goodness bread..." Samantha bit off another hunk of her pastrami sandwich. "Do you know what they consider bread 500 years Down?"
John rolled his eyes. "Sam, you hate camping. What in the world gave you the idea of hitching a ride with a four to the middle ages?"
"It was the sword. Dreda fruned that it was used in the Ottoman Civil War. I had to spend an age learning Turkish and how to interact as a gayrimuslim, let alone a woman. Thankfully, the local thespian corner were willing to help my...oh! Coke!" Samantha spans out then back in, chugging a litre of Coke covered in condensation. "Sweet nectar of the gods. Anyways, I've got it now. Just need to send it to my junior."
"And your elder says to quiet down." A head popped down the stairs that matched Samantha's only with wilder hair. "And find someplace else to sleep. This bed is mine."
Samantha pulled out her span book with a sigh, noted off the gemini. "At least one good thing about Thrace - I didn't bump into myself."
"Bilmemek ayyp deoil, sormamak ayyp." Her elder smirked. "But further information is not available here."
*Not knowing is not shameful, not asking is.
Summary
What would you do, where would you go, if you could travel through time at will?
Continuum is a SciFi RPG about time travel. A bit of a hidden gem, one doesn't see it in on many tables or gaming conventions, but it presents a very compelling format and interesting twist. Instead of a single explorer or a "time police" format, Continuum describes a society based on time travellers living among us.
Over the next couple of weeks, I hope to spread some awareness of the game and (if interest exists) put together a game. I'll be discussing the five Maxim's - the social conventions of the Continuum universe - and providing some details on gameplay.
Note that (unfortunately) the game is closed source, but (fortunately) Continuum's mechanics fairly simple at heart and doesn't require hefty knowledge of the rules. The game focuses on problem solving and thinking about your actions in four dimensions. If a game is run, I plan for players to not require the books and will provide assistance translating from action to mechanics.
Session one
Maxim: Information is all.
Info: How to travel in time and space (without a TARDIS)...
Session two
Maxim: Respect your elders.
Info: Time travel society (corners, frats, and your gemini)
Session three
Maxim: Measure twice, cut once.
Info: Basic game mechanics and character design
Session four
Maxim: Invitation to dance.
Info: Physical combat
Session five
Maxim: Never fight for a lost cause.
Info: Time combat
Throughout, if you have questions or interest, give a poke!