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12:51, 28th March 2024 (GMT+0)

dothack's "The World" as an RPG.

Posted by Kaedan94
Norwood
member, 219 posts
Tue 9 Sep 2014
at 13:49
  • msg #8

Re: dothack's "The World" as an RPG

The .hack// series was one of the first rpg franchises that I really fell in love with, and I actually really enjoyed a lot of its dimensions. I'd be at least interested in learning more about any game that got off the ground with it as a premise.

As far as the question of system, I'd seriously recommend against anything so crunchy as M&M, BESM, or Exalted for running this. While .hack// was obviously about a computer game, the mechanics of that game were downplayed in many of the stories (especially those outside the videogames) or abstracted away to tailor the experience to the more limited medium. I'd avoid any crunchy system that isn't going out of its way to emulate a video game because I think the experience would be overly bogged down in the "translation" of one to the other.

For my money, I'd run this in something rules-light and narrative focused. The Apocalypse world Engine could probably be easily hacked. Dungeon world wouldn't take much conversion as is. You could even go further and run it in something like FATE. Levels could be abstracted into a special aspect that is readily invoked or compelled to give people advantages/disadvantages in confrontations with players of higher/lower power. Tianxia had a system whereby "rank" gave certain advantages against characters of lower rank and a relative number of free invokes based on that disparity. Something like that could make "high level" characters feel suitably powerful while still making it possible break outside that strict hierarchy when it's appropriate for the story.

Anyway, that is all just my opinion, and you're certainly welcome to disagree and disregard any of it. I'll keep my eye on this, though.
Kaedan94
member, 43 posts
Tue 9 Sep 2014
at 14:10
  • msg #9

Re: dothack's "The World" as an RPG

Alright, good to see there is quite a bit of interest.

And yes Norwood, I wouldn't be designing/using any system overly complex.  I do want to keep it rules-lite, but still have enough to keep the feel of the games.

For those interested, just keep an eye on this thread and I'll keep you posted as to my progress on making the game.  Hopefully see you soon.
PsychoJester
member, 422 posts
Why so serious?
Gaymer
Tue 9 Sep 2014
at 19:03
  • msg #10

Re: dothack's "The World" as an RPG

I would have to agree on a gutted Dungeon World system. It's a very simple system (2d6) with very basic rules and moves that cover just about anything you need.
Rorak
member, 3 posts
Wed 10 Sep 2014
at 01:25
  • msg #11

Re: dothack's "The World" as an RPG

.hack is an amazing series/many a/game franchise. Very interested.
Sleepy
member, 218 posts
Wed 10 Sep 2014
at 02:08
  • msg #12

Re: dothack's "The World" as an RPG

I'd to cast a vote for BESM 3rd as well. Or even BESM 2nd for in game and freeform in real life.
safire
member, 8 posts
Wed 10 Sep 2014
at 12:29
  • msg #13

Re: dothack's "The World" as an RPG

I'd be very interested in a .hack//PBP game too, though I would rapidly lose all that interest if it was freeform or too close to freeform.
Merevel
member, 770 posts
Gaming :-)
Very unlucky
Wed 10 Sep 2014
at 12:36
  • msg #14

Re: dothack's "The World" as an RPG

*shrugs* When I saw people asking for a rule system even the gm did not like using my only thought was Have fun, bye guys.

I recon what mr gm needs to think about is how combat heavy the game will be. In the original anime, which admittedly is all I ever watched, it was not about combat, but social/almost slice of life.
Kai927
member, 103 posts
Thu 11 Sep 2014
at 05:08
  • msg #15

Re: dothack's "The World" as an RPG

safire:
I'd be very interested in a .hack//PBP game too, though I would rapidly lose all that interest if it was freeform or too close to freeform.


I will second this. .hack is one of my favorite RPG series and would very much enjoy playing in a game based on it. But from my experience, freeform games where combat is an aspect almost never work out positively, so a system that more or less fairly governs this and maybe other aspects of the game would be nice.
Kaedan94
member, 44 posts
Thu 11 Sep 2014
at 06:08
  • msg #16

Re: dothack's "The World" as an RPG

Nice to have all the thoughts and opinions.  Just thought I'd give a small update:

I am currently working on a system that uses a 2d6 basic roll with modifiers in a general range of +1 to +10 (+10 being best of the best) due to skill, advantages, etc.  It's a modification on a system I actually began creating about a decade ago, but never had the time to put serious work into.  I'm not going to make it too complicated, and it's mostly going to be for combat, so it doesn't need to be.

I will also be using a mix of G.U. and Infection~Quarantine classes.  I don't want to have a huge, complicated list like FORCE:ERA.  So far I have Blademaster and Macabre Dancer fleshed out.
PsychoJester
member, 424 posts
Why so serious?
Gaymer
Fri 12 Sep 2014
at 09:09
  • msg #17

Re: dothack's "The World" as an RPG

I definitely will be keeping an eye on this. :)
Sleepy
member, 219 posts
Sat 13 Sep 2014
at 07:05
  • msg #18

Re: dothack's "The World" as an RPG

Merevel:
*shrugs* When I saw people asking for a rule system even the gm did not like using my only thought was Have fun, bye guys.

I can't for the life of me see where he specified liking or not liking any system... call me crazy I guess.
steelsmiter
member, 1163 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sat 13 Sep 2014
at 07:31
  • msg #19

Re: dothack's "The World" as an RPG

Sleepy:
I can't for the life of me see where he specified liking or not liking any system... call me crazy I guess.

Kaedan94:
I considered freeform, but with the inherent "MMO" aspect and levels, I don't feel that would do the universe justice.

Actually, if I'm not mistaken I believe that this is an assertion about not wanting to run the game in a certain system, and so far it's the only one I've found. I'm only guessing though, because I don't consider "No Godmodding" a system.
This message was last edited by the user at 07:34, Sat 13 Sept 2014.
Sleepy
member, 220 posts
Sat 13 Sep 2014
at 11:08
  • msg #20

Re: dothack's "The World" as an RPG

All that sentence would mean is that he doesn't want to do a no-system game. He wants to do a system because MMOs are games with levels, and levels/skills/systems are inherently good at managing levels/skills/etc...
steelsmiter
member, 1164 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sat 13 Sep 2014
at 17:22
  • msg #21

Re: dothack's "The World" as an RPG

Maybe so, but it fits Mereval's perameters.
Merevel
member, 776 posts
Gaming :-)
Very unlucky
Sat 13 Sep 2014
at 18:54
  • msg #22

Re: dothack's "The World" as an RPG

Sorry guys, I think I misread something, or got my threads mixed up >.<

Nah so long as I can get enough info to play the game, I do not mind learning a new system.
Kaedan94
member, 45 posts
Mon 15 Sep 2014
at 23:43
  • msg #23

Re: dothack's "The World" as an RPG

More updates:

Getting further along with classes.  I've got up to Harvest Clerics done now.  I've got the skill system pretty much done, just have to work out a few more details of the damage system (also pretty simple).
Rorak
member, 5 posts
Tue 16 Sep 2014
at 05:32
  • msg #24

Re: dothack's "The World" as an RPG

Yay for updates. Still interested!
dlantoub
member, 215 posts
Anime Fan
Virtually all genres
Sat 20 Sep 2014
at 00:04
  • msg #25

Re: dothack's "The World" as an RPG

here as well
Merevel
member, 781 posts
Gaming :-)
Very unlucky
Sat 20 Sep 2014
at 00:10
  • msg #26

Re: dothack's "The World" as an RPG

Send me an rmail when it is ready please?
Sleepy
member, 222 posts
Sat 20 Sep 2014
at 07:37
  • msg #27

Re: dothack's "The World" as an RPG

I think I've lost interest. I've never seen a homebrew be fun for more than a small amount of time. If you change your mind and use BESM let me know.
Kaedan94
member, 46 posts
Sun 21 Sep 2014
at 10:26
  • msg #28

Re: dothack's "The World" as an RPG

Yup, I'm getting close to finishing it.  Just working out some of the last bit of stats.  All the classes are done along with the mechanics.

And sorry to hear you've never had a good GM with a well-designed homebrew Sleepy (though I do agree that many people don't put enough effort into their homebrews, at least on RPOL).  Personally I hate BESM with a passion, so you'll never see me using it, unfortunately.  I'd use a better system if I was going to piggyback something else.  SilCore is a system I really like, but it can get a little too complicated.

I'll send rmails out to anyone still interested sometime this week once I've worked out the last details.  This will also serve as a playtest too to see if it's a viable system.
Norwood
member, 228 posts
Sun 21 Sep 2014
at 10:28
  • msg #29

Re: dothack's "The World" as an RPG

Definitely shoot me an rmail. I'd love to hear about this.
Flarelord
member, 284 posts
Sun 21 Sep 2014
at 13:07
  • msg #30

Re: dothack's "The World" as an RPG

Shoot me one ~!
dlantoub
member, 217 posts
Anime Fan
Virtually all genres
Sun 21 Sep 2014
at 20:26
  • msg #31

Re: dothack's "The World" as an RPG

definitely
bigbadron
moderator, 14678 posts
He's big, he's bad,
but mostly he's Ron.
Sun 21 Sep 2014
at 20:41

Re: dothack's "The World" as an RPG

With this many replies in the thread, it should be clear by now whether or not there is sufficient interest in this idea to warrant creating an actual game.  Please save further discussion for game itself, created by Kaedan94 (should they decide to go ahead with it) and linked to in the post immediately following this one.

Thank you.
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