Interest Check: Wuxia Homebrew
Hi All -
Background
So I've always loved wuxia (books, TV series, movies, etc.), but there aren't a whole lot of games out there that are explicitly designed for the genre.
Weapons of the Gods is fun but has a lot of rules issues, especially with Courtiers and Scholars. More to the point, it isn't particularly playable on PBP, as it requires too many back-and-forth decisions in the midst of combat. Excellent martial arts rules that really capture the feel of the genre, but extremely impractical on this medium.
Its successor, Legends of the Wulin has some fun ideas, but I personally am not a fan of its mechanics/game balance and like WOTG, I think there's a little too much back-and-forth necessary during combat to really keep things moving along. Love the setting material though, and Loresheets are a great concept to work players into the game.
Qin has a well-developed setting and some interesting rules ideas, but I personally don't like the focus on the 'mystical' aspects of Chinese fantasy. I prefer my wuxia without demons, the supernatural and such. Plus from a game balance standpoint, some weapons, taos, and techniques are vastly overpowered while others are just flat out worthless, leading to a lack of variety in the characters, PC and NPC alike.
Never played Exalted but I'm familiar with it, and it strikes me as more of a Japanese Anime RPG kind of feel that a more classic Chinese wuxia feel. That's just my personal take on it.
And...that's about it. Pretty much the highlight reel of wuxia games. There's old games that have wuxia but aren't specifically designed for the genre (e.g. Feng Shui), there's generic games that can be used for wuxia just like any other genre (e.g. GURPS, Fate), and there's games that can be twisted to fit the genre (e.g. BESM). While I tend to like bits and pieces of all the different games, there's always something that makes me sigh with disappointment and go, 'ooh...about that...'
OK, so now that I've given some background, to the point. I'm considering creating a homebrew system for a wuxia game, one specifically tailored to the PBP medium.
Some key elements I'm considering are:
1. I'm currently considering using the God Machine Chronicles/Blood and Smoke nWOD rules as a base, for the following reasons.
- Combat doesn't require as much back-and-forth as most wuxia games. It's relatively easy to add Martial Arts Techniques, Styles, Stances, etc. to provide extra options. But the core idea of only having the attacker roll once to determine the to-hit and damage roll would probably help combat move along much quicker, which is sort of a necessity given how prevalent combat is in wuxia. I'd tweak it to make characters more robust and wuxia-worthy, but the whole 'one roll per action per character per turn' idea seems fairly important to ensure that fights actually make progress and can be resolved on a timely basis in the PBP medium.
- Their Conditions and Tilts strike me as a good way to represent the Chi Conditions and Social Machinations of Courtiers, Doctors, Scholars, etc. in a fairly user-friendly way.
- There is an emphasis on social skills and interactions inherent in the system mechanics that fits with the very complex social dynamics of the Wulin and the generally chaotic and fluid atmosphere of the various governments that tend to be present in wuxia.
- Fairly good spread in terms of how attributes fit into the system, which is important, since there's a wide variety of viable character concepts present in most wuxia fiction. Characters should be able to be dangerous and effective without needing to kick everyone's butt in a fight.
- The merits system serves as a reasonable facsimile of the Loresheet system in that it ties characters to the world and makes them broader and more diverse than just kung fu killing machines. Also meshes nicely/would serve as a good base for a more detailed martial arts system.
2. Point 1 notwithstanding, I would draw heavily on WOTG, LOTW, and Qin for mechanics, especially regarding chi, martial arts, and the wuxia/Chinese-specific game elements.
- GMC/B&S is a nice mechanical base, but the above games obviously focused on wuxia specifically, and brought a lot of great ideas to the table. Loved the different types of chi in WOTG, the Secret Arts that fit the feel of wuxia characters, internal and external martial arts from LOTW, and so on. All of which are critical to wuxia but obviously not represented in nWOD. So I would use those sources to develop the wuxia-specific elements of the game.
- There would be an emphasis on the cultural/story elements of wuxia as well. I'd be looking to tell a story with mechanical support for the story elements, like Zhuge Liang's ability to control/influence the weather. I do not want just a never-ending string of random fights. Zhuge Liang never wielded a weapon personally that I can recall, but was one of the most awesome characters in ROTK and certainly shined. (Yes I am aware ROTK is probably not technically wuxia, but it has enough in common to use it as an example.)
- Gotta be able to plow through mooks, and nWOD definitely isn't set up for that.
3. The setting would draw heavily on Jin Yong's novels (specifically The Condor Heroes Trilogy), Legends of the Wulin, and Weapons of the Gods from a Wulin standpoint. It would be more similar to Romance of the Three Kingdoms or Qin: The Warring States from a governmental standpoint.
- There would be plenty of opportunities for PCs to experience the Jiang Hu. Those seeking to make their fortunes in the 'legitimate' world would have plenty of exciting things happening there as well.
- I would have an overarching metaplot, but how much or little the PCs interacted with it would be largely up to them. Fairly heavy 'guided sandbox' feel. That is, you tell me what parts of the game you're interested in experiencing, I craft your story accordingly. Basically taking the Loresheet concept from LOTW and WOTG without necessarily making it a formal game mechanic.
- For anyone who's curious, the general theme of the game (from a PC standpoint) would be the classic 'young hero growing up to be awesome' tale that's the backbone of most wuxia stories. Start as the young and wet-behind-the-ears grasshopper, grow and evolve into the mighty Grasshopper-That-Dances-Amidst-The-Tornado, or something like that. You know, the usual.
- There would be more martial arts variety and focus than Qin, less than in LOTW and WOTG. I want martial arts to be an important part of the game, but due to the limitations of the medium I'd like to focus at least as much on the story, characters, and the PCs place in the world as combat. Combats would frequently end inconclusively, for a variety of reasons, much like wuxia TV shows. No 'all battles to the death so we can kill them and take their stuff' like many RPGs. I'd try to stay true to the genre in this regard, with rivalries, frenemies, numerous battles leading to an epic conclusion way down the line, and so on.
Conclusion
Obviously, all of this would take time to develop, and if there's no interest in such a game then that's a whole lot of work for nothing.
I know many people are leery of homebrew mechanics (a fair concern), so before I even seriously consider embarking on such a task, I figured I'd ask if there is any interest in such a game.
To be clear, nothing above is set in stone or non-negotiable, I just wanted to give a clearer and more defined sense of what I was thinking than 'hey I want to make a homebrew wuxia game, would anyone be interested?'
For what it's worth to anyone, I have read a pretty good amount of wuxia novels and comics, watched a decent amount of the TV series/movies, and generally have a fair idea of what wuxia is about, or at least the parts of it that I like/prefer. =)
I can't say I'd be the greatest wuxia GM ever, but the point is I think I would provide at least a reasonable wuxia gaming experience from a GM side.
Thanks to anyone/everyone who read this far! So with all that said, would anyone be interested in playing in such a game?
(NOTE: In case it wasn't obvious, such a game would not be starting any time in the immediate future regardless of the level of interest, since there's a lot of work that would need to be done first. But I don't want to start the project at all if there's not enough potential interest to make it worthwhile down the road.)
This message was last edited by the user at 04:29, Tue 09 Sept 2014.