In reply to drewalt (msg # 5):
I'll be honest, SR3 did a terrible job of making essence anything more than a peripheral stat. It was a budget that you used to determine how much gear you could stuff into your street sam or how much magic you were willing to sacrifice on your mage/adept in order to get more power. It played a part in a few spells, but otherwise... it really didn't do much.
I much preferred CP2020's humanity stat. As you sold away parts of your body, it became more and more difficult for you to function as a normal human being and not go insane. It also had the benefit of being a variable stat. Some people were more resilient against the effects than others, unlike in SR3.
Here's the way I'm going to work it:
Cyberware has a value that adds to your strain. Your strain is the limit of your body and mind's ability to cope with being interfaced with a machine. Your maximum strain is equal to the lower of your vitality or spirit. You may exceed your maximum strain by up to two points, but doing so comes at the cost of your health and sanity. Strain is added as a negative modifier to any magic skill checks. Half of your strain (rounded down) is added as a penalty to social skill rolls.
Anyway, this is an interest check to see if anyone wants to play out some starting out stories in the Shadowrun universe. I see one clear interest so far.
I'll be using a lot from this book, but not everything:
https://wrathofzombie.files.wo...-shadowrun-final.pdf