Re: A different kind of Monsterhearts [IC]
The difference is that high school is a relatively homogenous gathering - the majority of the people in the entire building will be going through the same stages of life development, regardless of their background. Setting it in a city as adults, even in a district of a city, still opens the setting up to hundreds if not thousands (particularly for red-light districts) of outsiders flowing through. If you're forced to sit in a room with 29 other people for an hour a day, you're going to interact with them whether you want to or not. If you're working in a coffee shop (or presumably a brothel, too), you're going to see regulars, people you recognize but only see rarely, and maybe hundreds of people in a year you only see once and never again. If you don't like your boss, you can quit. Some will be young and haven't experienced the world, some will be at your stage, some will be slightly more advanced, and some will be old and very experienced. You get a lot more worldviews using a setting outside of some sort of institution.
The theme of monsterhearts is kind of using monsters as extreme metaphors for the sorts of social adjustment teenagers must learn in order to adapt to society post-adolescence. The goal of the game, beyond telling a story, would be to advance far enough that you get the special Moves. Essentially once you get advanced Moves, you're no longer the monster (teenager) you were at the start of the game. You're ready to act grown-up and the game concludes. How would setting the game as adults in Amsterdam reinforce the mechanics of the game as they're set up? Would you just ignore the advancement rules and keep playing as if it were a game of Vampire?
I think some of the power of the sex moves would be diminished as well, but not substantially so. You just have to somehow reinforce the idea that one person can be mean to another and that person isn't really free to go choose from the millions of other people they could access given enough resources.
I think your idea would be a playable game, and you might have fun if you found people interested/knowledgeable about that district of Amsterdam, but I do think it sort of misses the point being so "free." If you were to focus down a little bit I think it would work out much better - for example, what if every person worked for the same brothel? Were all prostitutes for the same pimp? The community might be tightly knit, but it is by choice, which is not true of high school (at least in states with compulsory schooling, which may not be true of all countries). You'd need to work it out so that if a person tried to leave their difficult situations rather than dealing with them directly, the very environment steps up to force them back into those situations.
(side note: I think I'd like to run a game of Monsterhearts set in prison :p)
This message was last edited by the user at 20:09, Fri 29 Aug 2014.