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+ + + + (I.C.)  Dust Tactics RPG + + + +

Posted by Broletariat
Broletariat
member, 150 posts
The Gods come summoned
or not-Jungs office sign
Sat 16 Aug 2014
at 05:54
  • msg #1

+ + + + (I.C.)  Dust Tactics RPG + + + +

I have only played a few games of Dust tabletop, and was surprised there wasn't an rpg for Paolo's game system.  The interest check is more up for members who would like to build a Dust Tactics RPG, not just play in a Dust Tactics RPG ( I am far from a Dust expert). although if I had to build it myself I will.

I could easily see using Savage Worlds as a basis with Weird Wars II as well, although I though part of the fun would be building a game as well.  Something that would work fast for PbP, almost like Dust's simple rules, or Axis & Allies miniatures as well.  The fun would also be building a back story for alien tech, and possible alien/fantasy aspects and having the PC/Hero's part of the IQ divisions of the armies.

Of course 40k's "Only War", comes to mind along with Battletech and countless others, but this could be even a bit more simple.  And a real focus I would like to see happen is each character/hero being able to control a Dust Tactics size squad or Mech unit.

It could be like very, very, very simplified Advanced Squad Leader with role-play. Unless anyone knows of a good Squad based RPG system?  Most advice I have received on forums was to turn a turn based board game into an RPG, which might be easier although it does sound fun to actually build an a simple RPG game from scratch, with a the quasi-vague background "Dust" already has.

What I could see happening is a small group of heros? 3-4 max, with a squad underneath them, bumping a total up to less than 20 players and NPC, plus a Mech or two.

This would allow a hero/PC to engage in battle with the enemy at different posting rates without losing such specifics as INT and such as the battle is all happening at once. And the game would have very specific missions, keeping things simple.

Just checking obviously the basic interest level as well, I just love the flavor of WWII meets B.P.R.D., and tapletop meets RPG!  Looking for advice, Input and Proposals. Cheers!
This message was last edited by the user at 21:02, Sat 16 Aug 2014.
Kilgs
member, 310 posts
Thu 28 Aug 2014
at 01:59
  • msg #2

Re: + + + + (I.C.)  Dust Tactics RPG + + + +

Well, there are a few that could work for systems. I'm only mildly familiar with Dust.

First of all, I think Dust has walkers and advanced tech, right? Then you need look no further than Gear Krieg (RPG). It's out of print but all of the pdf's are available at Drive-Thru. It has combat walkers, advanced tech and lots of supplements. The system is fairly vicious and folks complain that it lacks longevity but it meshes with the tactical (miniatures) game of Gear Krieg.

Second, Behind Enemy Lines is supposed to be one of the most amazing WWII games out there. It's old and was done by FASA. I think it has been re-released. Never played it but it's supposed to be very good. It's squad-based, I think. It wouldn't really support the advanced tech part.

Third, as mentioned a number of other products could pull it off. Savage Worlds, FATE, GURPS, and quite a few others.
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