IC: Mechwarrior/Mercenaries Storytelling Game
I'm thinking of running a low-powered Mechwarrior (2e) campaign set in the pre-Clan Invasion Battletech universe, probably 3030s onwards. Focus would be heavily on roleplaying, attempting to recreate the gritty internecine flavour from the early novels (Grey Death, the Warrior trilogy, Wolves on the Border, etc) rather than the tabletop. Plenty of opportunities for betrayal, intra-unit politics, secrets, fickle Great Houses and bad press - as well as raids and toe-to-toe mech combat. I have some material prepared, just want to see if there was interest before I flesh it out further?