Iammara:
I'll have to disagree with Airellian. Although the idea sounds fun, I personally found that at least having a clear idea of the setting itself informed my choices a lot. Since so many things are out of your control already when you play, having one thing as a stable factor really helps me.
Oh, I don't think it will be fun, I was just asking more out of curiosity. I mean, if the player knows what the end goal is, wouldn't some avenues or paths be cut off? Say, the player knows that the game won't take place in the wilderness a whole lot, so they don't feel the need to go camping and raise their knowledge in survival and such.
Though, perhaps I am wrong. :)
This message was last edited by the user at 18:26, Sun 27 July 2014.