When I play-by-post, I prefer to
not see all the game mechanics and OOC questions and chat in the IC threads. It's not hard to have any game, with any system, end up looking (and feeling) more like a collaborative story than a "game", giving it all the
appearance of a "free form" game despite having a hard system behind/beneath it all.
If done "right", the players start to find more immersion in the storyline, and forget about the mechanics and simply run their characters - and that's when it really starts to get good imo.
I'd like to run a fantasy game with that approach. If someone wanted to play, they would not need to know (all) the rules (altho' it wouldn't hurt) - a good, detailed description would allow the GM to create the character, you post the intended actions for your character, the GM makes some dice rolls "behind the curtain" and posts the results - and the process continues, without anyone ever seeing or even needing to think about Armour Class or To Hit or Saving Throws or Damage or Movement Allowance... we all just write about the action, and the story flows from that action, seamlessly and without interruption.
The specific storyline I had in mind would be a story of some fledgeling heroes, who go into the wild to rescue a noble and save a small kingdom from war. The action would be largely outdoors, but with some stops in cities/towns, and some interaction with the "local population" (both civilized and less so), and even a short bit of a "dungeon crawl" thrown in at one point. So (almost?) any character concept would have their time to shine at some point.
I'd like to use D&D 3.5 as the machine behind the story, but Pathfinder classes would rarely be unacceptable. The characters themselves would be experienced but not "heroic", so maybe Level 4-5 to start, gaining a level about half-way thru the story (there are some obvious pauses in the action to rest and level up). (And if/when the game starts, there would be more details to CharGen/etc. of course - this is all just roughing it out for now.)
I would NOT be starting anything this week - this would take a little while to set up, so don't panic. Just testing the waters, see how much interest there is, etc. etc.
I DO know that I'd like to see...
o A posting rate of ~once/day. So be prepared to commit to that, please (within reason, of course).
o Decent, enthusiastic writers - no-one line posts please. I believe that players should entertain the GM (and each other) as much as he entertains them, that any post should add something to the scene if not the story, and that the story itself should move fast enough that "filler" won't be necessary. Fair enough?
o A long story arc - several sub-sections to the adventure I have in mind, so if school will stop your play in September, pls don't sign up to quit in a month, thanks. :)
So... questions, comments, suggestions, roses or rotten tomatoes... let's have 'em!