Found a request for this on the Wanted GM thread. If enough players are interested I'll run this setting in my game system. Just so players know what they are signing up for,
My game system needs test players so I looked for a request that was based on setting to run to hopefully gain some players. Additionally, I figure on telling you about me as a GM since the last players I had seemed to expect other things (I think they expected modern not-quite-railroading style) from me then I was giving (I'm more old school sandboxish).
I am better at FTF games so any volunteers for a co-GM will considered as well.
My GM style is to let the players have complete control of what they do, no handholding, direction signs, nudging, or railroading. There is story but I build it up based on what the players do instead of trying to get the players involved in a predetermined story (one of my campaigns started from a random encounter which occurred only because I forgot my bestiary). I also make the world continue to grow even when the players are gone, (so attacking, then retreating, then returning, will find the defenders have reinforced and are more prepared. etc) I don't do WoW style games. Also PC failure is possible, you will have to work for victory, though it will be somewhat easily attainable.
The base system is Roads and Ruins and I will be making the KH character options based on the guide books for KH 1 & 2. (The spells available will be those in the games, etc.)
https://sites.google.com/site/...uinsrpg/home/rnr-srd
These base rules have mostly mechanics but not very many character options yet. I'll add setting specific character options to the game if I get enough interest to start it. Players are encouraged to ask about any character options they want, though don't expect to get away with a bunch of munchkin stuff. I'll also modify the char gen to fit closer to the games.
Story-wise, Sora never existed, so the keyblade on the Destiny Islands chose someone else. The players all live in the same world (but not Destiny Islands) which will soon be attacked. This world has it's own keyblade, or multiple depending on how players want to do this. Keyblades will still be incredibly rare, but as we saw in KH2, there are multiple of them.
This message was last edited by the user at 03:10, Sat 19 July 2014.