In reply to Roaming Shadow (msg # 8):
I was thinking first off to eliminate multi-classing and then add a mana pool to spellcasters that matched their hit points. Casters would use mana as I'd outlined in my slayers d20 hybrid system (
https://www.dropbox.com/s/f1r4...%20first%20draft.pdf). I'd also eliminate the battle map and use a turn based sequence similar to the older final fantasy games.
I hadn't decided whether to lean toward the SAO model (where the game is basically a giant dungeon that you have to finish to escape) or something else (like a series of quest lines to escape back to reality).
The problem I'd have with BESM (which someone suggested earlier) and M&M would be my lack of familiarity with the systems. I'd lean toward Pathfinder because it's available to everyone (via the SRD if no where else).
This message was last edited by the user at 05:13, Sat 19 Apr 2014.