Input Wanted- Outbreak: Undead
I am contemplating a game of Outbreak: Undead. I love the way the system balances salvage with experience and skills with advantages. The game isn’t soon because of how much prep I would have to do.
My main problems are:
1. Not many people have the books so I feel like I would have to make a lot of posts explaining character generation, gestalt levels, survival points, and competence points.
2. Characters can die or be headed towards death easily if they aren’t careful. Do you let them make new characters or just add new people or have them take over survivors they rescued (which could still be customized considerably)?
3. Normally the equivalent of experience points is a communal thing that a party has to work out assigning. Coming to a consensus would be a lot harder online. Since the game allows a bit of meta to represent the coordination of the team working together I was thinking of having a dedicated OOC thread for those types of discussions.
Any input and or advice for the specific game or zombie games in general?