So this is really just a loose idea at the moment, but I figured I would check to see if anyone shares any interest in the premise. Which would basically fall into the same category as the Red Dragon Inn board games. Instead of a freeform fantasy game set in a large sprawling world, or city, full of convoluted plot arcs and characters engaging in all manner of personal plot lines, the game would center on a specific Inn and the immediate surrounding area.
Players would play characters that are adventurers, wanderers, travelers, etc. stopping into the Inn for a bit of rest and respite AFTER their adventures. I am toying with the idea that this Inn would also rest in a nexus point where multiple realities cross, allowing players to pull in characters from multiple realities, both fixed canon worlds (like D&D realms) or completely original ones, though I would prefer to stick to Medieval Fantasy type worlds. No Jedis or contemporary characters, etc.
A few things I think would be interesting about a game like this.
- Far less involved plot lines and a smaller area of action means a faster paced game and less demand on players.
- Players could cycle out old characters for new characters more easily, without it impacting plot or interaction to drastically.
- Players could actually pull in characters from other games they play in, and tie the experience into this game, and the original game, as they wish/see fit. I.E. You can port your D&D character in from another RPoL game, and if your GM/DM is cool with it, reflect that IN your D&D game on RPoL.
- Far less posting demand on players. If you aren't feeling a character, you could remove them, and just lurk or sit in limbo until you have a character you'd like to play.
This game would be adult, and freeform, and focus more on social interaction and storytelling than it would be on combat or adventurous plots. Not to say that they couldn't happen, as the game would be almost entirely player driven in that regard.