The game I want to run:
Beginner Friendly. Open and welcoming to players new to Call of Cthulhu. I’m more than willing to teach the system and you don’t even need the book. But you should grab the free Quick-Start Rules to get a basic familiarity with the system and genre.
Free Quick-Start Rules here:
https://www.chaosium.com/conte...ck-Start%20Rules.pdf
But don’t read the adventure. I’ll likely run beginning players through it.
Call of Cthulhu. A horror & mystery game set during the Roaring 20s and in the section of New England known as Lovecraft Country. Player characters will be relatively normal people taking on forces and beings far beyond their comprehension. They investigate the strange and unusual, discover dark secrets, and fight the monsters as best they can. But those secrets have a price: often madness and death. Strange murders, surreal locations, and nefarious cults.
Self-Selecting Groups. Player-driven adventures that take place in a persistent world. If interest is low (2-5 players), then that will be the regular group. If interest is higher (6+), then we will have player-selected rotating groups.
Plot-Driven Investigations. No over-arching plot, but we will be using modules, one-shots, and pulling from the 30+ years of Call of Cthulhu gaming for our stories. These would be used as springboards to set up the story and get started, but play would unfold based on the PCs choices and actions. So no railroading or pre-scripted endings.
Rules. Call of Cthulhu 7th Edition.
Edit: With today’s news of Greg Stafford’s passing I just want to run some Call of Cthulhu. The more the merrier.
This message was last edited by the user at 02:08, Sun 14 Oct 2018.