Interest Poll: D&D 3.0/3.5 Psionics
Almost 20 years ago (oh god I'm old) I picked up D&D 3rd Ed.'s Psionics Handbook, and I was hooked. The melding of sci-fi themes with high fantasy, hinting at eldritch beings, and a non-Vancian sort of casting system, that nonetheless actually integrated pretty well with the core ruleset, all together captured my imagination and never let go. What a pity that people even back then had bad memories of AD&D's horrible implementation of psionics and thought "ain't gonna be no psychics in my campaign, no siree!"
Even now there seems to be a lot of pushback against psionics and few or no active advocates for psionics, despite the fact that psionics are released for free under the freaking d20SRD. And 3.5-style Psionics got re-released for Pathfinder and can be found on the d20PFSRD, albeit third party since Paizo went a different route with occult psychics.
Well, I'm wondering if the seemingly omnipresent naysayers are just a vocal minority. Or if they're a vocal majority, whether there's still some people who are interested in adventurers who bend the world to their will, who manifest the supernatural through their own power, who use the latent power of their minds against horrific threats to the realm and reality itself.
Specifically, I'm wondering if there's interest in a 3.5 game where not only is Psionics explicitly allowed, but Spellcasting is actually forbidden. I'm not quite willing to get rid of magic entirely, and have in mind a sort of post-apocalyptic setting following the rending of the weave and the collapse of a magitek civilization or something like that.
If you're just gonna say "nope," don't bother, I'm already assuming a lot of nopes. Or at least give a throughout reason why you're noping so I can know why you personally don't like psionics and what can be done to fix it.