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[IC] Labyrinth-style GURPS.

Posted by Big Brother
Big Brother
member, 461 posts
Who controls the past...
... Controls the future.
Thu 20 Sep 2018
at 13:19
  • msg #1

[IC] Labyrinth-style GURPS

I'm considering running a GURPS 4th Lite-ish1 game but I'd like some thoughts on whether there's any interest.

The game setting is originally inspired by the game Labyrinth from back in the days of Prodigy (if anyone remembers the dark ages of the internet when that was a thing), and heavily influenced by games like The Deep Paths: Labyrinth of Andokost and, of course, the movie Labyrinth (David Bowie, Jennifer Connelly). It's also more lightly influenced by early FPS and explorer games (like Doom, Dark Forces, etc).

The game "world" itself is basically a labyrinthine area the characters will explore. Areas will include (at the very least) exterior, interior, and subterranean areas. Magic will be part of the TL3 setting (see also: "Lite-ish"). It will be a game of exploration with a very light story element beyond "I wonder what's in the next room?"

Characters can come from all walks of (fictional medieval) life, with a few requirements. They'll be required to be human and built on 70 points (35 points of Disadvantages). They won't be required to know one another, though I'm still trying to decide how they get to know one another (I'm heavily leaning toward a "you all wake up in a clearing" start to the game, though).

Any interest in this sort of story-lite game?2

GM posts will come once every 5 days, but I encourage PCs to interact more frequently than that.

1. Lite-ish in the sense that I will use GURPS Lite for most character creation, but I'm not averse to accepting rules from other books under certain circumstances, and I will use them as GM to enhance the game.
2. GURPS Lite is available for free from the publisher's website.

This message was last edited by a moderator, as it was against the forum rules, at 13:47, Thu 20 Sept 2018.
Cubist
member, 81 posts
Mon 24 Sep 2018
at 07:19
  • msg #2

[IC] Labyrinth-style GURPS

Sounds like it could be interesting.
Dr. Mindermast
member, 583 posts
not psycho, still Josh
djmindermast.bandcamp.com
Sat 29 Sep 2018
at 21:11
  • msg #3

[IC] Labyrinth-style GURPS

I could be up for this.
Big Brother
member, 463 posts
Who controls the past...
... Controls the future.
Sun 30 Sep 2018
at 15:14
  • msg #4

[IC] Labyrinth-style GURPS

I'm going to put something together as soon as I can, and I'll see if I can get full game put together. I'll post a link here when I get it up and shoot you an rMail as well, if you like.
Big Brother
member, 464 posts
Who controls the past...
... Controls the future.
Mon 1 Oct 2018
at 15:10
  • msg #5

[IC] Labyrinth-style GURPS

The dream is strange.

One moment you are in your bed and the next you are floating off your bed, through your window, over the city. The city shrinks away as you rise into the sky. Soon the green of the surrounding forests gives way to a massive array of lines leading in every direction. It is a maze, a labyrinth the size of a city - greater than a city. You have never seen a city so large. The maze seems to stretch as far as the eye can see, varying in color from the green of treetops and bushes to the grey of stone, the brown of wood. At the center is a great tower, rising from its surroundings like a single, jagged tooth.

As you float over it, you can barely make out individual paths. Creatures move within those paths. Beasts, perhaps, but also men. It is difficult to be certain.

You slid down to the ground and the dream ended - or rather, perhaps it had never begun?...

*****

GURPS Labyrinth is a GURPS Lite(ish) game set in a fictional world of my own creation.

The adventure is an adaptation of the game Labyrinth from the early years of Prodigy. It is heavily influenced by the movie Labyrinth (David Bowie, Jennifer Connelly) and video games like The Deep Paths: Labyrinth of Andokost. PCs should be competent members of a medieval community but are not required to know one another.

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