IC: D&D 5 Thematic game: Positive Plane as a power source
I am considering a thematic game involving a rare religious order in a distant monastery built around a small aperture into the Positive Material Plane and the (force based) religion that has developed around it.
Classes permitted would be Light Domain Clerics, Sun Soul Monks, Celestial sources Sorcerers and Warlocks(Tome/Blade only) and Zealot Barbarians. basically any Radiance or Radiance/Healing class Path I could find that's been made official.
Given the nature of acquiring power from a Force source, Background options would, perforce, be limited:
Clerics: Acolytes
Monks: Hermit or Acolyte
Sorcerers: Hermit or Sage
Tome Warlocks: Sage
Blade Warlocks: Spy variant of Criminal, as the group trained for action out int he world (as well as to provide basic thief skills to the group)
Zealot Barbarian: Soldier as the Temple Guardians/Muscle.
Right now I'm exploring the viability of the theme, although any campaign, assuming sufficient interest, would likely involve Undead, Necromancers, and/or Negative Plane critters and beings causing havoc on a large scale.
So....is there any interest in something like this, or is it best left as a mental exercise for me to ponder when I'm bored?