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Planar Eberron Adventure IC [3.5]

Posted by RosstoFalstaff
RosstoFalstaff
member, 128 posts
Mon 5 Mar 2018
at 15:22
  • msg #1

Planar Eberron Adventure IC [3.5]

Game idea's been on the back burner for quite some time. Basic premise follows

Higher level Eberron game (somewhere between 8th and 15th), with a focus on leaving behind the usual Eberron staples and trying to seek a solution to one of the enduring mysteries of Eberron.

You are an expedition requested by Prince Oargev, funded by House Cannith and House Orien (with cooperation from the rest of the Twelve in theory) to go into the Mournland and discover the location of Metrol. Once there you will spend at least half a year documenting the surrounding area, with trips back to Gatherhold for supplies until you can establish a supply train with the help of Orien. Cannith wants Metrol found to determine if their enclave still remains and what can be recovered. Orien wants to once again unite the West and East Lightning Rail lines.

This may require you to come into conflict with the Lord of Blades, so the Twelve (and Oargev) have chosen the best.

None of the longterm plans will survive more than a day or two of entry into Metrol, as the party stumbles upon a manifest zone to Mabar and the real story starts.

Based on Keith Baker's blog posts about Mabar and the planes tendency to take parts of the worlds that touch it and slowly digest them into the plane, the land that Cyre lost during the Mourning in this game now lies on the fringes of Mabar. The yugoloths, nightshades, undead and succubi of Mabar menace the borders and worm their way into the heart of the country, and Queen Danelle still reigns, convinced that the wall of night that surround her nation is a trick by the would-be usurper nations of the former Galifer.

So some types of characters (ones tied to specific areas to make their powers work like the Thunder Guide) won't be very successful in this game.

Thoughts, interest? Suggestions and critiques? Foreseeable pitfalls?
This message was last updated by the user at 16:58, Mon 05 Mar 2018.
engine
member, 570 posts
Mon 5 Mar 2018
at 16:51
  • msg #2

Planar Eberron Adventure IC

In reply to RosstoFalstaff (msg # 1):

Sounds like a fun game. I'd be interested, but it sounds like it's 3.5, which I don't care for. If it were 4th Edition, I'd love to be on-board.
RosstoFalstaff
member, 129 posts
Mon 5 Mar 2018
at 16:59
  • msg #3

Planar Eberron Adventure IC

'Tis sadly 3.5. 4th would require learning a completely new system for me (yes, I know)

I know 5e and 3.5 and PF
engine
member, 571 posts
Mon 5 Mar 2018
at 17:06
  • msg #4

Planar Eberron Adventure IC

In reply to RosstoFalstaff (msg # 3):

Oh, well. Good luck anyway.

RosstoFalstaff:
Thoughts, interest? Suggestions and critiques? Foreseeable pitfalls?

Since it's a rather involved concept, I recommend working out many of the details with the players beforehand, even if this means revealing some of your plans. Not just telling them the details you've come up with, but working with them to invent details together. They'll enjoy the details more and work with them rather than against them.
RosstoFalstaff
member, 130 posts
Mon 5 Mar 2018
at 17:08
  • msg #5

Planar Eberron Adventure IC

Advice highly appreciated! Thank you
Isida KepTukari
member, 197 posts
Elegant! Arrogant! Smart!
Mon 5 Mar 2018
at 17:25
  • msg #6

Planar Eberron Adventure IC

This intrigues me mightily.  There's some interesting things for Eberron planes in the Player's Guide to Eberron (the Planeswalkers? I'd have to double-check), fascinating character options for a game of this sort.  I once ran several sessions in the Mournlands, and it was a great place to really let your imagination go wild.  (And dark.)
Hendell
member, 91 posts
Mon 5 Mar 2018
at 17:41
  • msg #7

Planar Eberron Adventure IC

This sounds like a fantastic story idea.  If you know anything about 5E I would strongly suggest using it instead of either 3.5 or Pathfinder as it is far more compatible with the required ratio of story time to combat time for a play by post game.

There is still a lot of good setting data in the older books but the system mechanics for 5e are just so much more in line with what D&D was always intended to be and modernized to boot that it turns out better.
LonePaladin
member, 707 posts
Creator of HeroForge
Mon 5 Mar 2018
at 18:36
  • msg #8

Planar Eberron Adventure IC

Let's not spend all our energies on trying to sell OP on using a different system. They want to run 3.5, let them. Besides, there's a whole slew of material specifically for that system in Eberron -- and it's what they're familiar with.

That being said, you can count me in. I'm pretty much onboard with anything Eberron, regardless of edition. I can make pretty much anything that would mesh with the groups's needs (as well as the campaign), and I'll be more than happy to help anyone make characters.

'Cause 3.5 also includes my own creation (see under my username on the left).
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