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[Dungeon World] Funnel and Sandbox.

Posted by r3burns
r3burns
member, 25 posts
Age: 34
Thu 18 Oct 2018
at 10:32
  • msg #1

[Dungeon World] Funnel and Sandbox

The Premise:
This is a 0-level funnel adaptation for a Dungeon World Campaign. It will turn into a sandbox experience where GM and Players direct the efforts of their characters. Come, participate in the funnel, find your champion and start your own local chapter of The Guild.

The Story:
Its a time of relative peace. Neither your father, his father or his father before knew of strife or war. Distant lands have treaties. Trade is generally flourishing and everyone is enjoying the benefits of growth. There is not enough discontent to sow general discord or war. And give that maintaining armies is expensive most large bodies dedicated to the war machine were disbanded many generations ago, leaving only those dedicated to keeping the local peace were retained.

Despite this, evil still lurks around some corners - the misfit, the entitled baron, a gaggle of undead or other issue remain at large. Enter the rise of The Guild. The Guild supports and trains groups of adventurers fondly called Bands. Each had a name, and gained their own fame as they completed deeds in the world, fulfilling contracts. Finding and recruiting those of a certain temperament and caliber was The Guild's administrative specialty.

You and your friends, acquaintances and neighbors are from a small hamlet. You are a good people, prosperous in your own way. You are workers in some trade. Then, some bandits appear - they steal away Emilia - the fairest child who had ever graced your small corner of the world. As always, beauty must be protected. Work with a gaggle of others to hunt down the bandits and return Emilia to her family and friends.
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