A Forced Destiny
Time to wake up, young ones. A brief window you have to make a move or else you shall be doomed.
You awaken in a room with several other people. Some you may know and some you may not, but there is one thing that you all have in common. The lot of you had booked passage on an airship from Vasselheim to Emon for whatever reasons, but during the course of the journey a large group of goblins came flooding out of the cargo hold and taken over the ship. Individually, you each put up a decent struggle, but ultimately a blow to the back of the head had sent you into unconsciousness.
Now awake, the six of you find yourselves not chained but without your weapons and armor, and you must quickly decide what you are going to do. The door to your room is surprisingly unlocked, but there are sounds of goblins just outside. Do you try and retake the ship or find some way of escaping from it and leaving the crew to their doom?
A 5th Edition Campaign that starts at level 1 and set in the land of Tal'Dorei, and then we shall see how fast the group progresses.
I will be accepting 6 players max.
Doubling up on classes, backgrounds or races is not frowned upon. You can submit multiple character ideas should you want to just make sure that your character is unique.
Knowledge of 5th Edition Rules or the Tal'Dorei setting is nice, but not required.
If you are interested or have questions, send me a message in game. I'll likely wait 24 hours before making a final decision on who makes it.