Call of Cthulhu 7e modern
I started a 7e modern Call of Cthulhu campaign. Instead of focusing on the Cthulhu Mythos itself, the game focuses on literal monsters embodying the evils of the real world, and a larger conspiracy in which world governments know about these monsters and use them to gain political advantages. There is a Delta Green-like agency that exists to handle supernatural crises, but also to make obviously supernatural events seem perfectly mundane - to sort of "clean up" if one of these monsters makes a move that is too obvious or reveals itself to the general public in some way.