The Guild - a West Marches Style Game
The continent of Anvoris is experiencing a time of rapid change in the wake of a massive war with outsiders known as the Modron. Though victory came at a great cost of life, an era of enlightenment has begun with great advancements in magic and mundane science. It is an age of exploration and innovation, and the time is ripe for enterprising individuals to make their mark on history.
Seek fame and fortune with a guild that is new on the scene and overcome the obstacles between you and the next big adventure!
This is a West Marches Style game with the basic premise that all players are members of the same Adventurer's Guild. The game takes place in homebrewed setting where the world is making a transition from its medieval era to its Renaissance.
The setting guide I've provided is just a brief synopsis of certain parts of the campaign from the perspective of the country where the games starts in order to give players ideas for characters. The only part that I would somewhat consider "required reading" would be the individual entry for the race that you are interested in playing so you have some idea of where your kind stands in the world.
The only limit to the number of players I'll accept to the game is my sanity.
Please do not post here. If you have any questions, you can submit it through an RTJ.
This message was last edited by the user at 01:04, Wed 29 Nov 2017.