Adventures needed for High Fantasy Adventure!
Welcome to Midgar a city of amazing danger and adventures. Heroes will be part of the city in some way or form. Could be just passing through or looking for coin.
Our adventure will allow you to develop your character during play. Learn the rules to Fate Rpg (which are free) and create a world of adventure. The world is pretty much open for development which means you won't only just play but you will be building.
We already have two players looking for more. Classic roles such as Rangers, Mages, Rogues, and Fighters are open for the taking.
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Chronicles of Midgar
(Fate High Fantasy)
Introduction
Midgar is a fantasy setting that takes place in the world of Bruma. The continent is divided into six main regions with an off shot of islands.
Midgar is a central region that covers most of the plains area which is great for crops and housing since it has a blend of weather.
To the north is Alexandria which is the northern wastelands or wyld lands as natives call it. This area is frozen over and mostly consist of mountainous terrain with harsh weather of rain and snow. Races such a Dwarves and hardy mercenaries find home here.
To the south is the Thunder Plains a blend of both desert and forest flat land. Higher levels of magic and creature exist in this area as the Elves have taken it over as their kingdom.
There are two areas to the West, the Northern Kingdom of the Ancients which is an area a mountainous dangerous place that was once home to the gods. Certain treasure hunting fools often find an end to their means here brings back relics of great value to the Kings.
To the Southern part of the West is the High Garden of Windia. This beautiful but deadly place is a maze of terrain more lush than any other place in the kingdom. Even the Elves of the Thunder Plains dare to roam here for magic tricksters of sprites and pixies roam the land. A hushed word is spoken of rumors of great ruins buried by time. Few cities make a home on the edge of this region with little troubles.
The last region is to the east of Midgar is the waste of Narshe. Ruled by one of the meanest and most fearsome Kings, Garth. Garth rules his kingdom with violence and military against the creatures that exist. Some say he is worse than some of the Orcs and Goblins they’ve encountered. While there is peace, only the bravest adventurers dare to travel the roads.