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Collaborative Roleplaying after a Superpowered Cataclysm.

Posted by Lxndr
Lxndr
member, 143 posts
Game Designer
Master Hypnotist
Mon 17 Apr 2017
at 18:52
  • msg #1

Collaborative Roleplaying after a Superpowered Cataclysm

On December 31, 1999, a terrorist group released a modified flu virus in most of the world's major airports.  The media came to call it the "Y2K Bug" although it was anything but a laughing matter.

The following January, more than a million people were dead. Hundreds of thousands were hideously deformed (jokers). Tens of thousands more gained superpowers (aces). It seemed like it would never stop. Near the end of 2000, as the dust settled, nearly 200 million had died.  More were infected in the following years as the Y2K Bug shifted like the flu.

That was the beginning of the end of the old world. No national government was prepared to handle such a massive change. Some have returned - mostly naturally isolated places like Switzerland and Iceland.

Wanting some stability in the face of utter change, people clung to those aces who proved able to protect them. Some of those aces became reluctant leaders, others embraced the opportunity.

Those aces gathered allies and enemies, and from that came the Houses, which are one part sports team, one part syndicate, one and one part aristocracy. Each controls a territory.

Without any guaranteed genetic lineage to fall back on, the Houses court new aces like they are major ball teams and the aces are the pick of the litter. Once an ace is accepted into a House, turncoating is rare, but not unknown. After all, the penalties for leaving a House are a bit more lethal than the penalties for switching sports teams.

Most aces embrace the stability and security a House can provide, even if it means sacrificing personal freedoms for the goals of the group. Others simply try to disappear, struggling to live private lives away from prying eyes and strong-arm tactics.

Having the largest population of aces, New York City calls itself the Free City of New York and maintains its independence, and its global prominence. The former UN now hosts what's been called the Terran League, an organization dedicated to promote planetary unity.

It is 2027. The new generation does not remember the old world. It's a new world.  Anything can happen.

----
This is a playtest of a role playing game I'm developing named Posterity.

It requires players willing to collaboratively share and write for multiple characters.

Players earn story points every time they play any character. Don't worry, you can still have a main character anchored to you that nobody else can play.

If you are willing to accept these terms, and feel able to step up and volunteer to play a character that isn't necessarily your own, please apply!
---
A few questions to address if you apply to join:

1. What do you know of the Wild Cards setting?  (It's okay to answer "none")

2. Do you understand the approach to playing that I'm taking (Basically, that you will have one "PC" but you will be expected to play a lot of "NPCs"), and are you comfortable with it?

And if your answer to the second question is yes:

Welcome! One final question:

3. What sort of character concept do you want to bring to the table? Don't feel pressured to MAKE a character just yet, we can talk it out first.
This message was last edited by the user at 20:06, Tue 18 Apr 2017.
Lxndr
member, 145 posts
Game Designer
Master Hypnotist
Mon 24 Apr 2017
at 22:16
  • msg #2

Collaborative Roleplaying after a Superpowered Cataclysm

Bumping.
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