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Savage Worlds: World of the Dead.

Posted by Samus Aran
Samus Aran
member, 324 posts
Author, game designer
Part-time Metroid fighter
Sun 8 Jan 2017
at 07:28
  • msg #1

Savage Worlds: World of the Dead

Two years ago the world died.

Within days, most of it rose from the dead to feast on the living.

No one knows how it started. In the first days of the Outbreak, the United States government reacted in surprisingly organized fashion. Military personnel redeployed to bolster efforts by the CDC and medical staff across the country to establish safe zones. Despite their best efforts the Outbreak broke containment measures. Cities began to crumble. Even the military struggled to stop an enemy that could strike anywhere someone died, poisoning food and water supplies, an enemy that wore the faces of friends, family, fellow Americans. When countermeasures escalated to nuclear level, the catastrophic collateral damage was nearly as bad as leaving the undead to their hunger. In the aftermath, several mid-Atlantic cities lay in smoking ruins, and although most of the zombies in those regions were wiped out, something terrible rose in their wake.

Some surviving zombies became irradiated, even mutating into grotesque new forms. Perhaps more terrifying was that the virus itself mutated. It began to spread to animals, becoming impossible to contain. Once in the wild, the plague spread up and down the Rocky Mountains, and from there into the rest of the country. Nowhere was safe when any animal from the size of a rat and up could potentially bear the plague. Fighting human zombies was difficult enough, given that many were fast and tireless, or became hulking monsters. Animal zombies proved too fast or capable of infesting resistance pockets through walls, sewers, latrines, any point of weakness. A War of the Dead raged all across the globe.

By the new year, the war was lost. Too many had died and risen again. The enemy was tireless, infesting anywhere that people lived, and its very presence could taint precious food and water sources. Zombies had no supply lines, no psychological weaknesses to exploit. In a battle of attrition, the undead had every advantage. Spread thin in a losing battle, even the mighty military faltered. One by one the safe zones collapsed. The government systematically declared regions to be No Man's Lands, until at last much of the continental United States existed only in a perpetual state of emergency. Reports flooded in of similar apocalyptic events the world over, completely obliterating local and global economies.

The inevitable decline transformed the American landscape. Most of the country is now the Rotter Lands, where the undead vastly outnumber the living. Mutant brutes terrorize their human kin. Pockets of resistance eke out a living in Rotter Lands, building up little kingdoms among the dead. Some prey on their neighbors as hungrily as any of the zombies. Others struggle to maintain their humanity in a world all too eager to devour it.

This is the World of the Dead.


I'm looking for a few players for a World of the Dead game. I'd like to get some well-written players who are especially good at getting into character. Most of the drama in zombie apocalypse scenarios comes from human interaction, after all, and survival horror is so much more intense when the characters are fully realized.

I want to explore the community-building aspects of the game, and if need be will pull more rules and inspiration from Broken Earth, another great post-apocalyptic Savage Worlds game that takes inspiration from the likes of Fallout, The Last of Us, I Am Alive, and of course Romero's movies. So will we be taking inspiration. The stories will be grim, sometimes gritty, where survival is difficult and death ever-present, but it will not be hopeless. A big focus will be on banding together, finding a place to rebuild, make your own community, maybe one day build a town. Carve out a life for yourself more fulfilling than scrounging from ravaged gas stations, escaping hungry zombies, and sleeping in a different ransacked apartment each night.

Come enter the post-apocalyptic world and be a survivor. The dead are hungry. The living must be even hungrier if they want to survive.
Samus Aran
member, 325 posts
Author, game designer
Part-time Metroid fighter
Sun 15 Jan 2017
at 07:33
  • msg #2

Savage Worlds: World of the Dead

Bump. Looking for a couple other people, maybe some folks willing to take on the roles of 3 characters created by players no longer with the game.
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