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Iron Gods: Pathfinder AP.

Posted by Luney1
Luney1
member, 230 posts
I'm Awesome
...no, Seriously, I am
Sat 24 Sep 2016
at 16:52
  • msg #1

Iron Gods: Pathfinder AP


      Set in the harsh lands of Numeria,  a realm where savagery and super-science exist side by side,  the Iron Gods Adventure Path incorporates a number of science fiction themes alongside its more traditional fantasy offerings.  So while there’ll still be dragons,  orcs,  magic swords,  and potent spells,  PCs in this campaign will also face robots,  cyborgs,  and aliens armed with technological weapons and gear—monsters,  hazards,  and wondrous prizes brought to Numeria thousands of years ago during a singular event known today as the Rain of Stars.


COMING TOGETHER
      Regardless of any other choices you make when building your character,  the campaign begins in the Numerian town of Torch,  and assumes you’re either a native or recent arrival to the town.  Furthermore,  the campaign assumes that you and the other PCs have already joined to form a party,  although you have yet to have any adventures together.  The campaign traits in the Player’s Guide give you reasons to be in Torch and to have joined with the other PCs.  Note that while Iron Gods spends the entire first adventure,  “Fires of Creation,”  in the town of Torch,  it does not stay there—characters who have strong ties to the town and don’t want to leave are ill-suited for the Iron Gods Adventure Path,  which sees your PCs traveling throughout Numeria without returning to Torch for a significant reason once you leave town at the start of the second adventure.
      Although technology plays a key role in the Iron Gods Adventure Path,  your fresh,  new,  1st-level character does not yet possess any of these ancient marvels of super-science.  He may have heard stories of the wonders of Silver Mount,  the terrors of the Felldales, or the strangeness of the metal gearsmen who serve the Technic League,  but no character starts Iron Gods with any high-tech gear.  This will,  of course,  change soon enough as you begin your adventures!


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Yes, I AM playing the entire AP straight through and we are starting at the beginning.

As long as the "Requesting Players" Icon is active, I am still looking for players.

Current Party Make-up:
  1. Alastor Raynor
     - half-orc fighter (gestalt into Gunslinger)

  2. Ali
     - android rogue (scavenger) (gestalt into Cleric of Brigh)

  3. Kincaid Blackstone
     - human machinesmith (techsmith) (gestalt into Sorcerer)

  4. Tiphares
     - android evoker wizard (gestalt into Witch)

This message was last edited by the user at 17:39, Fri 30 Dec 2016.
Luney1
member, 243 posts
I'm Awesome
...no, Seriously, I am
Tue 6 Dec 2016
at 18:39
  • msg #2

Iron Gods: Pathfinder AP

Bump.
Luney1
member, 244 posts
I'm Awesome
...no, Seriously, I am
Fri 30 Dec 2016
at 17:39
  • msg #3

Iron Gods: Pathfinder AP

Bump.
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