One day you're living your regular life. It may not have been an easy or comfortable life, but it was familiar, and you had no reason to expect it to change between sleeping and waking.
You woke up in a dungeon. You don't know how or why it happened, but one thing's for sure: you can't stay here. The piles of bones that serve as your cellmates attest to that.
This is a simple action-adventure romp best experienced as a snack between your main courses on RPoL. All the effort that would've normally gone into world-building has instead been directed into making traps, tricks, and trolls. Believe it or not, there
is a plot -- if you can survive long enough to see it!
I am a relatively new GM, though I am confident in my abilities and have received favorable reviews.
I have previously had trouble with ADD interfering with my ability to run games; applicants must understand and accept that I may require occasional weeks-long breaks with little to no warning in advance. However, I will not abandon the game entirely (as I have often in the past) unless something catastrophic happens.