Re: Looking to Learn
Well you said you where inexperienced and w hant to learn lol i can give you two big tips though
Make the world first or learn it if your using another, you want to know how everything throughout your whole world is doing not just stuff mixed up in the story and with the chars so if they get unexpectedly dragged in the game. This dose not have to be a lot of detail but if your running a game like you say then you should have at least a good idea of what is going on in all the important regions in each universe... in a dnd like game keeping an idea of what areas and major towns are like works.
This is a good fallback for say, if the players want to know the geopolitical standings on the civil rights for constructs (life created by others), and AI's. (And yes this happened and wasn't the only discussion along such lines). So if such happens if you don't already know the answer you know enough about the world and the people in it you can figure the answer out right away.
The other is to work with a story outline of the way things should and could flow...rather than spending a great deal of time working out every little detail of a story just have the core parts of one and they key players and what's going on....then let the world and the players interact. This can ether be set up as a list of events that will happen even if the player ignores the story or dose not focus on it (if you want the world to move on without them), or events that must happen to move the story on... or a mix of both.
Players will NEVER stick to a story you write. lol So don't bother with super super complicated stuff that one thing out of place ruins everything. Having a set up like this is much more dynamic and easier to change along the way. You can have super complicated plots but its best that those kind move on with out the player if they muddle around.
and almost forgot
GOLDEN RULE - Have fun, if something is stopping you from having fun... ignore or get rid of it.
This means rules, dice rolls (fudge the crap out of them if you have to!), players that are ruining it for everyone else. Your job is to make sure everyone is having a good time.
And a bit thing people get wrong.... dying is not fun! The GM/DM/ST's job is not to TPK the group. You should not be trying to kill anyone, and no one should really die. The only way some one should die is if it's some climatic event, if they try to die, or if they do something ungodly stupid.... like throwing a grenade in a sewer, while carrying a lot of other grenades and being inside said sewer. >.< Or jumping off the roof of a 400 foot tall building because he convinced himself he could fly.
This message was last edited by the user at 01:55, Sat 19 Sept 2015.