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The End of Eternity [DnD 3.5]

Posted by TheAegisImmortal
TheAegisImmortal
member, 2 posts
Wed 22 Oct 2014
at 23:28
  • msg #1

The End of Eternity [DnD 3.5]

All things must come to an end. As it stands now, the era of the civilized races is coming to an end. The human empires of ages past are a shadow of their former selves, the might of the elves but a myth, as their forests burn in civil war. The once mighty dwarf cities lie mostly abandoned, and the once plentiful trade caravans of halflings have dwindled to trickles here and there, more nomads than merchants. Gnomes, once a race as industrious as clever, worry more over tinkerers toys than basic necessities, becoming more and more secluded. At the crumbling edges, the newer, fiercer races boil with life, the ancient rot that dwells deep in the earth stirs, and ancient forgotten things, the stuff of legend and nightmare return. It is only though iron will, sacrifice and above all, cooperation, that the old races might survive. Alas, they are oblivious to their plight, more concerned with bickering and profit than with the immediacy of their doom.

If the darkens is to be beat back heroes must arise. They must face down new threats, a product of a new era, and ancient ones that stir from a long slumber. The races of old must stand together against the darkness, or find that the wheel is indeed already turning, and all they have built will be ground to dust...

This campaign is a more serious, darker campaign. That is not to say it won't have its lighter moments, but it is about facing insurmountable odds, about the price of victory and the most bitter of defeats. It is a campaign about the darkness in the hearts of heroes and how they must fight it, and the temptations from the world around them.

This is a campaign where the actions of the party will decide the fate of the world, and possibly beyond. While there is a plotline and major events that cannot be ignored, the choices the players make will guide the campaign. Strong characters with goals and motivations are important, as often times there will be occasion to peruse their goals. A major theme in this is how characters change and evolve in the course of their adventures.

This is more of a rp heavy campaign than a combat campaign, not to say that combat won't happen (it most assuredly will), but it will hardly be the only tool in the PC's inventory, diplomacy and subterfuge will be equally useful. The goal for this campaign is to take the PCs from level 3 to level 20, and possibly beyond. The setting itself is entirely homebrew.
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