RolePlay onLine RPoL Logo

, welcome to Wanted - Players

07:07, 20th April 2024 (GMT+0)
This is an advertisement for a game that no longer exists.

Sorry, better luck next time.

Providence.

Posted by ScribeOfRage
ScribeOfRage
member, 38 posts
Master of Dungeons
Master of Games
Tue 21 Oct 2014
at 03:13
  • msg #1

Providence



"In the war to come, some will remember us as angels, others will call us devils, but they will all be wrong.

We were Gods."


Quoted from the Providence Main Rule Book; Background.

"It all began on a world called Yas'Wail. First, the natives won an incredibly lengthy war against a creature called the Elothorin and its avatars. The monster wasn't defeated, but was eventually banished through a series of magical gates. Soon after, a caste system was set up that regimented the society and served to isolate the rulers from their subjects. Millennia passed until the priests stepped forward and claimed that the gods had spoken to them in visions and demanded that this injustice be halted. This became a full-fledged crusade, a war that forced various sects and their deities against one another. The Rebels and the gods that supported them lost and with them fled the hopes for a new world of just rulers. Religion died that day on Yas'Wail as the gods were exposed as simply more powerful mortals.

Those among the losers that could wield the powers of the Wird were stripped of that ability, many were executed and the remainder of the rebels were shuffled through the gates to a prison world. This penal colony became known as Providence. There the rebels were left under the jurisdiction of Warden Families who had been sent to keep watch and to ensure that the prisoners were properly punished. Thus was born Providence.

Separated into various internment camps within the hollow world, prison life proceeded to enslave several generations of exiles. Over time, however, lines of communication between the various areas dwindled to the point of snapping. The Wardens discovered that the gates that had led them there were one-way only, and they were as much prisoners as the exiles they watched. Paranoia reigned supreme and the Wardens isolated their various penal colonies.

The Wardens, as the only practitioners of the Wird on Providence, hoarded their particular mystical skills and even took to inbreeding to protect their power base. After several generations of inbreeding, monsters were created rather than offspring. Worse yet, while these aberrations were brimming with malignant Wird that twisted their souls with power, the Warden families refused to control or slay their own children. Various penal colonies came under the threat of destruction from these creatures.

Many years later some Warden families freed their prisoners when they realized their family lines would stagnate if they did not begin interacting with their prisoners. The new liberation begins."

800 years later is where you come in, the prisoners yearn to return to their home world of Yas'Wail and you and your companions will lead the revolution.



I'm looking for descriptive roleplayers who can take on a pre-generated role. The characters are pre-generated, but you can customize your name, appearance, and if absolutely necessary: your traits. Experience with the Providence rule system is not needed. The system uses 2d10's as a base with modifiers depending on your various proficiencies.



Characters Available: (you will be able to customize your character as far as Name, appearance [semi-based on your Troupial/Traits], and if you so desire you may re-do your traits for the character- although caste status and wings are static.)

The animal next to your troupial loosely determines your place in the caste system. Those marked with "no troupial" have no wings and are lower on the caste system. The animal troupial also determines general appearance options and what kind of "wings" you have, if any.

ProfessionTroupialCaste Placement
Adventurer and WarriorHawkRedeemed
Freedom FighterJackalFallen
Guild of ArchersNoneGifted
Guild of DrummersDoveFortuned
Historian and WylderNoneGuild Member
MusicianSwanPure
NobleEaglePure
Scout 2BatFortuned
ScoutNoneFallen
ThiefHyenaFallen
Thief and ScoutRatFallen
Wird DancerHawkBlessed


Explanation of the Caste System:

"Legends speak of a time when all people were winged, born with the ability of flight that came as early as walking. Centuries of confinement, however, have created those that neither possess the power to fly or even wings. The appearance of the fallen was the catalyst for the newly established caste system"

Caste StatusDescription
PureThose who possess full wings and can actually fly are regarded as nobility. They, as well as the caste immediately below them, are the only members of society who re taught the skills needed to manipulate the powers of Wird
BlessedWhile these people possess full wings, theirs are smaller and don't work as efficiently. Consequently they don't fly as well. Members of this caste are occasionally taught Wird, and are usually attatched to royal families as Major Domos, advisers, generals, etc...
Gifted/Guild Member These are people born gifted with Shard abilities. This is one of the few ways to move up in caste standing. This is also the only caste strata not delineated by appearance but ability.
FortunedAn increasing percentage of the populace falls into this category. While they do not possess wings per se, they do have a feathered or fleshy membrane that connects their arms to their torso through glider flaps. This enables them to glide. This caste occupies the majority of the mercantile positions.
RedeemedThis class of citizens possesses wings or glider membranes that do not work due either to injury, atrophy or birth. These people are often used to conduct the menial functions in life such as stable hands, field workers, and common soldiers.
FallenThose that posses no wings at all are regarded as outcasts. They have no function in life save as scavengers, and their life is worthless in the eyes of many of the upper castes. Many make their living either through begging, crime, or occasionally though manual labour.





Your Request to join should include your first 3 profession choices in order and name, as well as a paragraph or two roleplaying as the desired character. Try to work a desired appearance in there, if accepted I will tell you what needs to be changed. You don't need to know their background for this, I just want to see how well you roleplay. You may also include prior roleplaying experience if you so desire, but I won't require it.




Note: While Yas'Wailians are generally humanoid in appearance, their "race" is determined by their Troupial. The Troupial will affect your skin tones, facial appearance, etc...etc... So when designing your own appearance you should keep that in mind. I will also inform you if a trait your character possesses changes your character's appearance. Those without a Troupial are generally very human in appearance and therefore are easier to create an appearance for.




Note: Professions are on a first come, first serve basis.

Game is rated Mature for general fantasy violence.




Obligatory Link to Game: link to another game



This message was last edited by the user at 03:14, Tue 21 Oct 2014.
ScribeOfRage
member, 40 posts
Master of Dungeons
Master of Games
Wed 29 Oct 2014
at 09:53
  • msg #2

Re: Providence

Still looking for players- if you wish to make your own character I can run you through the character creation process.

Absolutely no experience with the Providence system is required.

[bump]
Sign In