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Call to Rebellion:  Politics, War, and Intrigue.

Posted by Killer Rabbitt
Killer Rabbitt
member, 355 posts
He's got huge sharp fangs
Run away! Run away!
Mon 28 Jul 2014
at 19:52
  • msg #1

Call to Rebellion:  Politics, War, and Intrigue

In the age before the empire's collapse, the Mag Fiall Highlands were claimed as an imperial province of the Castorian Imperium.  Shorn of its provinces, the imperial city occupied by barbarians, the Imperium is now but a shadow of its former power and glory.

The clans of the Highlands stand in tenuous relation to the vestiges of the Imperium.  No longer an official province, they are ruled over by a coalition of native Fiallan clansmen and politicians of Castorian descent.  The ostensible leader and spokesman of this fragile order:  the ban.

But rumors sift through the clans like mist rolling about the shadowed barrows of the sidhe:  some wish to sever all ties to the floundering hulk of Castor's demise, while tales spread that in the remaining imperial cities to the south, the Senate speaks of once again formally annexing the Highlands as an imperial province.  Word has arrived that for the first time in living memory, a Castorian Praetor is making a diplomatic mission to the ban.  The purpose of his mission unknown.

But another rumor has begun to take form, like the great standing stones emerging from the shadows just before the dawn:  that somewhere, out among the rolling hills and crags, someone has claimed the title of caithill ban, ruler of all the clans, a title which has not been claimed with success for more than five hundred years.

The old men tell it, they hear the pipes of war trilling on the wind.




"Ban of the Highlands" is a play-by-post game using Monte Cook's Iron Heroes, an alternate rule system for D&D 3.5.  The campaign is set in Cardigasia, a homebrew setting inspired by the decades surrounding Rome's decline and eventual collapse.  While an original fantasy setting, it is inspired heavily by historical cultures and events.

The game will focus on politics, intrigue, the clash of cultures, and brewing war and rebellion in the Celtic-inspired province of the Mag Fiall Highlands.  My purpose here is to create an in-depth story, where characters can become intimately embroiled in the plots of the game.

I'm looking to run a moderately paced game; expect roughly 3-5 posts per week.  I will not necessarily be choosing characters on a first-come, first-served basis but will select the characters that I feel will best complement the game and each other.
This message was last edited by the user at 01:02, Tue 29 July 2014.
Killer Rabbitt
member, 356 posts
Tue 5 Aug 2014
at 00:18
  • [deleted]
  • msg #2

Re: Call to Rebellion:  Politics, War, and Intrigue

This message was deleted by the user at 23:28, Sun 07 Sept 2014.
Killer Rabbitt
member, 357 posts
Sat 16 Aug 2014
at 21:43
  • [deleted]
  • msg #3

Re: Call to Rebellion:  Politics, War, and Intrigue

This message was deleted by the user at 23:28, Sun 07 Sept 2014.
Killer Rabbitt
member, 358 posts
Wed 27 Aug 2014
at 02:04
  • [deleted]
  • msg #4

Re: Call to Rebellion:  Politics, War, and Intrigue

This message was deleted by the user at 23:28, Sun 07 Sept 2014.
Killer Rabbitt
member, 360 posts
He's got huge sharp fangs
Run away! Run away!
Sun 7 Sep 2014
at 23:30
  • msg #5

Re: Call to Rebellion:  Politics, War, and Intrigue

Looking for players to fill out the party a little further.
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