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Midnight Horrors: A Story of Shatered Lives (cWoD - Hunter)

Posted by Azraile
Azraile
member, 199 posts
AIM: Azraile
Dislexic
Mon 30 Jun 2014
at 09:06
  • msg #1

Midnight Horrors: A Story of Shatered Lives (cWoD - Hunter)

This is an ADULT game, with the focus of starting with human characters who have no knowledge of the supernatural world. The imbuing happens after character creation, and you do not have direct control over what edges you get or when you get them (though you can request them).  You do pick your Creed and what Virtues you have, as well as where your Conviction to Virtue conversion is spent. However in compensation being that the Messengers (me =p) are controlling your development as a hunter, the 'cost' of edges is half what they normally would be.

To keep things interesting you will not be able to see what is going on with other hunters unless you are in the same area as them. Language groups will also be used in this game.

link to another game
This message was last edited by the user at 22:57, Wed 23 July 2014.
Azraile
member, 200 posts
Mon 30 Jun 2014
at 09:42
  • [deleted]
  • msg #2

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 20:48, Fri 04 July 2014.
Gaffer
member, 1122 posts
Ocoee FL
40 yrs of RPGs
Mon 30 Jun 2014
at 13:59
  • msg #3

Re: Midnight Horrors: A Story of Shatered Lives

What system is being used?
Azraile
member, 202 posts
Tue 1 Jul 2014
at 00:03
  • [deleted]
  • msg #4

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 20:48, Fri 04 July 2014.
Azraile
member, 203 posts
Tue 1 Jul 2014
at 18:48
  • [deleted]
  • msg #5

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 20:51, Fri 04 July 2014.
Azraile
member, 338 posts
Wed 23 Jul 2014
at 22:57
  • [deleted]
  • msg #6

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 23:28, Sat 06 Sept 2014.
Azraile
member, 362 posts
Tue 5 Aug 2014
at 06:11
  • [deleted]
  • msg #7

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 23:28, Sat 06 Sept 2014.
Azraile
member, 367 posts
Tue 12 Aug 2014
at 03:31
  • [deleted]
  • msg #8

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 23:28, Sat 06 Sept 2014.
Azraile
member, 373 posts
Thu 14 Aug 2014
at 06:53
  • [deleted]
  • msg #9

Re: Midnight Horrors: A Story of Shatered Lives

This message was deleted by the user at 23:28, Sat 06 Sept 2014.
Azraile
member, 406 posts
AIM: Azraile
Dislexic
Sat 6 Sep 2014
at 23:40
  • msg #10

Re: Midnight Horrors: A Story of Shatered Lives

Have a steady player and others interested but would like to see more people that can post at least once a day join up.

Misery loves company!

Come give this poor sod some company, he needs it, especially if he's about to lose a leg. lol

The tails of peoples lives being turned up side down, and trying not to spiral into insanity can be quite the interesting one, but it's a lot more so when it's a group. Then they can (maybe) have people to turn to when stuff gets crazy.

Like when a woman body explodes into a mess of blood, bones, skin.... and vines... Vines that think you will make good soil now that you blew there old 'pot' open with a shotgun.

Yah helps to have some one there to pull that vine out, or at least sit down to have a beer with, and look up at the stars and think.... jeze how did things turn out like this?
Azraile
member, 507 posts
AIM: Azraile - Dislexic
Dont take my text as mean
Mon 30 Mar 2015
at 15:40
  • msg #11

Re: Midnight Horrors: A Story of Shatered Lives

This is a game about every day (well not every day they have PC stats) humans who are exposed to mysterious forces they do not understand and have the vale lifted from there eyes by it showing them the world in witch they live as it truly is for the first time. The shocking realizations that monsters are everywhere, and they are the ones in charge. But while they can see this now there friends, there family, there loved ones remain in the dark and little they can do will prove to them what they now know... even if they could they would be putting the people they cared about in danger.

Image finding out that the conspiracy nuts are right, how can you handle that... everyone is just going to think you have gone nuts too! Who could look at you with a strait face if you told them there is a secret organization of supernatural being running the world? Who would believe you if you told them they put things in almost everything we eat, drink, smoke, and the like that make us sick, give us cancer, in attempts to make us into monsters too... monsters they can control.

It sounds nuts to you, and you know it's true!



Perfectly normal humans having there lives turned upside down and forced to live double lives, there only solace in others like them.....  and the fact what ever force opened there eyes gave them gifts.

Gifts that let them deal with these monsters on there terms. Rather it be to investigate them, console them, try and restore there humanity, judge them for there sins, beat them to a bloody pulp, or burn there dreams to ash.... what ever power that decided to open there eyes gave them what they needed, and continues to do so.



So they are shown the truth, given the tools they need, the only question is what are they going to do about it?

The hunt has many paths, but it calls out to all of them.

It's like that overly famous quote from the matrix: "You take the blue pill -- the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill -- you stay in Wonderland and I show you how deep the rabbit hole goes."

The sad thing is, these sad saps don't get a blue pill.... they have to live powerless to help with what they know if they turn away from the call.
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