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Tome of Magic orientated adventure.

Posted by EdenCalls
EdenCalls
member, 4 posts
Tue 22 Apr 2014
at 15:16
  • msg #1

Tome of Magic orientated adventure

You remember little of before, for you were very young when he stole you. When you were a child, it seemed almost like a game, once you got over the loss of everything that was familiar. You and the other two would spend hours on end practicing strange words and gestures, but outside of this you wanted for nothing, and could do as you pleased. It was only when you grew older, and began to question what was around you, that you realized most children did not grow up in an underground complex, trained in mysticism from as early as they could read.

Lately, you have come to recognize your existence for what it is. An experiment. Your father, for that is what he demands you call him, is nothing more than a deranged wizard set on discovering which of three unusual branches of magic is more powerful than the other. For the last six years or so, you have been instructed separately, and bound to secrecy with your captor's magic. But the enchantment does not prevent you plotting escape, if that is what you would choose to do. And that is the question, is it not? What do you choose to do?




An game of three players, each one specialized in either pact, shadow or truename magic from the Tome of Magic. Whether they shall escape their captivity, or languish until their 'father' grows tired of his experiment, remains to be seen. If you're interested, come and have a look at the game, and submit an RTG.
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