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Steampunk: The Clockwork Eye.

Posted by Rez
Rez
member, 2056 posts
Whatever
Revetahw
Sat 5 Apr 2014
at 14:37
  • msg #21

Re: Steampunk: The Clockwork Eye

Note:

Early victorian times. EARLY steampunk.

There are flying 'islands'.

Also: gear should be very steampunk-ish. Photos are a plus!

No automatic weapons, ect. Flinlock work!
Rez
member, 2068 posts
Whatever
Revetahw
Fri 11 Apr 2014
at 14:21
  • msg #22

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2078 posts
Whatever
Revetahw
Fri 18 Apr 2014
at 19:32
  • msg #23

Re: Steampunk: The Clockwork Eye

Name (First/Last):
Race (Can be Anything, Prefer DND Races. Even be something bold like a cat!):
Age:
Height:
Weight:
Occupantion:
*Examples such as Mechanic, Gunsmith, ect.)
Persality:
Gear (Include Clothing)
Skills (From fighting with knives to chess to working on mechanics...use your imagination. Focus on 1-2 things you are good at. This doesn't mean only pick /2/ things!) I want to see a variety of skills:
Background (No '2 liners' they will be removed.)

FREE FORM

Example:
Cap. Hook
Race: Human
Age: Unknown
Height: 6'-0"
Weight: 200 Lbs
Occupation: Pirate Captain, Swashbuckler
Personality: See the movie?
Gear: Misc. Pirate Gear, Rapier, Flintlock Pistol
Skills:
-Leadership (Pirates)
-Intimidation
-Captain (Airships)
-Mechanic (Airships)
ect.

PLEASE JOIN
Twenty_seven
member, 1 post
Fri 18 Apr 2014
at 20:10
  • [deleted]
  • msg #24

Re: Steampunk: The Clockwork Eye

This message was deleted by the user at 23:31, Sun 20 Apr 2014.
Twenty_seven
member, 2 posts
Sun 20 Apr 2014
at 23:25
  • [deleted]
  • msg #25

Re: Steampunk: The Clockwork Eye

This message was deleted by the user at 23:31, Sun 20 Apr 2014.
Rez
member, 2097 posts
Whatever
Revetahw
Sat 3 May 2014
at 12:50
  • msg #26

Re: Steampunk: The Clockwork Eye

bump

Apply in the game not here.
Rez
member, 2114 posts
Whatever
Revetahw
Sat 10 May 2014
at 19:25
  • msg #27

Re: Steampunk: The Clockwork Eye

bump
Twenty_seven
member, 4 posts
Tue 13 May 2014
at 21:29
  • msg #28

Re: Steampunk: The Clockwork Eye

Rez:
bump

bump bump BUMMP
Rez
member, 2122 posts
Thu 15 May 2014
at 00:48
  • [deleted]
  • msg #29

Re: Steampunk: The Clockwork Eye

This message was deleted by the user at 00:48, Thu 15 May 2014.
Rez
member, 2133 posts
Whatever
Revetahw
Tue 20 May 2014
at 02:46
  • msg #30

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2138 posts
Whatever
Revetahw
Wed 21 May 2014
at 10:56
  • msg #31

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2156 posts
Whatever
Revetahw
Thu 29 May 2014
at 10:33
  • msg #32

Re: Steampunk: The Clockwork Eye

bump
GnomeCleric
member, 1 post
Fri 30 May 2014
at 08:09
  • msg #33

Re: Steampunk: The Clockwork Eye

In reply to Rez (msg # 10):

I am not sure if this is still open, I am new here but i would like to join if it is still available.
Name (First/Last): Pup,  no last name

Race: werewolf

Age:unknown

Height:6"5

Weight: 324 lb

Description: fur as black as coal, eyes as blue as the moon, fairly soft fur, carefully snipped claws (still sharp) his face almost puppy-ish until he smiles revealing sharp fangs on a jaw that could crush a mans skull in one go. Although years of practice has allowed him to walk upright for as long as any other human normally can he is more comfortable on all fours where he moves faster and more naturally. One other thing that is almost unnoticed in a small blue circle on his head that is almost faded in with the black fur around it. those who get to know him notice that the more they know and trust him the more clearly view-able the circle becomes.

Occupation: mechanic/tinkerer/scavenger (not sure what the right word for the mix is

Personality: very child like/innocent, easy to get along with, protective, tends to collect items that seem useless, absolutely loves music, poems, riddles etc, chatting.

Gear: hiking bag, toolkit,sewing kit, custom black cloak, basic cooking/eating kit, necklace with a glowing moon orb on it, custom made dagger, custom fit eyeglass (i cannot remember the name but it covers half the face and it works like a magnifying glass and binoculars), journal/pen, and last but not least a little bit of $currency

skills: chess, tinkering, hiding, reading, taking things apart/rebuilding them, fixing, cooking, sewing.

Background: The story of his parents are unknown. He was found as a small Pup (XD in his case 75LB werewolf formed child) the little girls who had found him always called him puppy, and since her parents at first were to afraid of what would happen if they told her she could not keep THIS pet, Pup was able to stay for a while.

at first her parents always had a rifle or pistol at hand for when Pup went on a blood thirst but after a few weeks they realized he was harmless, so their guard lowered and eventually no fear remained at all.

since werewolves were uncommon (pretty much unheard of) the other villagers adapted quickly, seeing how the family was calm and was fearless when scolding Pup if he did something wrong.

Due to passing time people noticed Pup's growth was faster than their own in only a few ways. size, and appetite, which to their greatest relief Pup's diet was far from what they had expected. he could eat pretty much anything they could and his body would be satisfied with it. Although his knowledge grew around the same speed any normal child's would, his mind was more adept at keeping knowledge. he could be found reading books, tinkering with clocks, stoves, tossed out motors, and pretty much anything else he could get his hands on, earning him many punishments and days of working off what he owed for taking it apart. in some cases (when he could) his task would be to put it back together in working order.

Many years Had passed and Pup (not knowing Puppy was just a name for baby dogs) kept the name and was known by everyone in the village as PUP. He had happily taken to being the repair man werewolf. Fixing up anything in need of repairing.

For Pup, this was the place where he would grow old (when or if he did) and die when the time came. But sadly for him, life has many surprises, both good and bad.

Pup was sound asleep at the edge of the nearby forest by his favorite spring when his dreams became nightmares full of screaming and the smell of smoke. Pup's eyes shot open and he was on his feet and running before his brain could figure out what was going on. Before he knew it he had torn through something, an odd taste in his mouth, then another and another. Pretty soon Pup had lost count of what he had been tearing through, and mixed with his confusion of what was going on entirely everything went blank.

Waking up at dawn to the fading smell of smoke Pup looked around.. the village he had once loved was not smoldering wood and ashes, the bodies of the ones he cared about were scattered, most of them had been shot, the ones who could not run or were not fast enough had been cut down. also scattered around were bodies that Pup couldn't tell who they had belonged to. after several hours of crying and rage Pup finally got up to look around.. no one had survived. the bodies that were torn to pieces were strangers, clearly the ones who had attacked.. it seemed none of them had survived either..

The confusion Pup had felt at how it had all happened ended once he saw the reflection of himself in a busted mirror. His black fur was nearly completely covered in dried blood, his teeth almost stained the same red. It was then he remembered his odd dream of running and tearing. Pup sobbed again, saddened at the loss of his home and family.

After a month of burying the dead and marking each grave, and with only the few things he could find that were salvageable and not broken, he left.


XD I hope this is good enough
Rez
member, 2230 posts
Whatever
Revetahw
Thu 3 Jul 2014
at 03:22
  • msg #34

Re: Steampunk: The Clockwork Eye

<img src=http://digital-art-gallery.com/oid/50/1280x720_9662_On_Tow_2d_fantasy_airships_steampunk_picture_image_digital_art.jpg>

Airships. Trains. Various other new creations dominate the world. Most people live in airborne skyways and some wish to explore the world around them. Its 2190, and all that was forgotten is about to be brought back into the light...

And it begins with a airship.

A gnome captain is in search of people to be his crew.

Will you join him?


Name (First/Last):
Race (Can be Anything, Prefer DND Races. Even be something bold like a cat! and no very strange things like say werewolves!):
Age:
Height:
Weight:
Occupantion:
*Examples such as Mechanic, Gunsmith, ect.)
Persality:
Gear (Clothing as well, Picture can work)
Skills (From fighting with knives to chess to working on mechanics...use your imagination. Focus on 1-2 things you are good at. This doesn't mean only pick /2/ things!):
Background (No 2 liners):


FREE FORM

Example:
Cap. Hook
Race: Human
Age: Unknown
Height: 6'-0"
Weight: 200 Lbs
Occupation: Pirate Captain, Swashbuckler
Personality: See the movie?
Gear: Misc. Pirate Gear, Rapier, Flintlock Pistol
Skills:
-Leadership (Pirates)
-Intimidation
-Captain (Airships)
-Mechanic (Airships)
ect.
Rez
member, 2246 posts
Whatever
Revetahw
Sat 12 Jul 2014
at 16:36
  • msg #35

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2263 posts
Whatever
Revetahw
Sat 19 Jul 2014
at 17:28
  • msg #36

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2278 posts
Whatever
Revetahw
Sat 26 Jul 2014
at 17:32
  • msg #37

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2294 posts
Whatever
Revetahw
Sat 2 Aug 2014
at 18:39
  • msg #38

Re: Steampunk: The Clockwork Eye

BUMP
Rez
member, 2312 posts
Whatever
Revetahw
Sun 10 Aug 2014
at 00:47
  • msg #39

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2333 posts
Whatever
Revetahw
Sun 17 Aug 2014
at 06:21
  • msg #40

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2352 posts
Whatever
Revetahw
Sun 24 Aug 2014
at 11:07
  • msg #41

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2375 posts
Whatever
Revetahw
Wed 3 Sep 2014
at 16:35
  • msg #42

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2401 posts
Whatever
Revetahw
Fri 12 Sep 2014
at 12:17
  • msg #43

Re: Steampunk: The Clockwork Eye

bump
Rez
member, 2421 posts
Fri 19 Sep 2014
at 16:10
  • [deleted]
  • msg #44

Re: Steampunk: The Clockwork Eye

This message was deleted by the user at 16:12, Fri 19 Sept 2014.
Rez
member, 2426 posts
Whatever
Revetahw
Sat 20 Sep 2014
at 08:11
  • msg #45

Re: Steampunk: The Clockwork Eye

bump
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