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Dice Roller Request.

Posted by steelsmiter
steelsmiter
member, 1433 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Thu 13 Aug 2015
at 02:36
  • msg #1

Dice Roller Request

I didn't see either the Dragon AGE or Fantasy AGE system when I looked, but I know they're both 3d6 where one is differently colored and designated the "Stunt Die". So basically what I'm looking for is a roll of 3d6 with one of them will be the stunt die, and the system notices if there's a pair, and tells the player they have that many stunt points if they succeeded.
locojedi
member, 65 posts
Fri 14 Aug 2015
at 19:01
  • msg #2

Re: Dice Roller Request

Yes! I'm a huge fan of the AGE system and with the new releases, I agree that a dice roller update would be a welcome help for us. I know of at least one very recent AGE game that has begun, and I'm considering it. A fitting addition to the roller would be great!
steelsmiter
member, 1434 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 14 Aug 2015
at 21:42
  • msg #3

Re: Dice Roller Request

I'm asking because I'm setting up to run one :D
jase
admin, 3461 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 18 Aug 2015
at 15:10

Re: Dice Roller Request

Please confirm the below.

System NameDragon AGE, Fantasy AGE ("Fantasy AGE, Dragon AGE"?  "AGE System"?)
Default Dice Size6
Dice Sizes Allowed6
Default Number of Dice3
Number of Dice Allowed3-3
Default Modifier0
Modifier Ranges Allowed0-0
Default Target NumberN/A
Target Number RangeN/A

You also need to describe the stunt die, the "pair", and the stunt points in more detail.

FYI you can currently just roll "2d6,1d6" (or, if you need a tally, "2d6+1d6" once the new version comes out) to track it manually.
steelsmiter
member, 1437 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Tue 18 Aug 2015
at 15:34
  • msg #5

Re: Dice Roller Request

AGE System works best for the title, because they're pretty much all the same.

The most common scenario where you roll any number of dice other than 3 is damage, and they only use d6s so I think that's ok as written.

Damage permits modifiers but other rolls do not. I don't know a more direct response to the modifier query.

Target numbers range between 7 and 21 where applicable, unless you're referring to TN per die, in which case, N/A is right.

quote:
You also need to describe the stunt die, the "pair", and the stunt points in more detail.

Basically, if any two of the three dice match, the number on whichever dice is designated the Stunt Die tells you how many stunt points you have. It's their own little built in critical hit mechanic. Currently the dice roller says

quote:
10:29, Today: Guild Master rolled 14 using 3d6.

in the log, and
quote:
"2d6+1d6" is not a valid dice combination.

when I'm trying to roll that sum you suggested. I copied your text to make the roll.

I'm looking for a way to say (for example)
quote:
10:29, Tue 18 Aug 2015: Guild Master rolled 14 using 3d6 (2 stunt points)

on a roll of 6,6,2.

The stunt die doesn't always have to be the last die, but if that's convenient, I'm ok for it.
jase
admin, 3463 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 19 Aug 2015
at 00:04

Re: Dice Roller Request

Target number is traditionally per dice.  If there is actually a target number that has to be used for every roll and its used on the total then that can be incorporated, but if it's more of a "needed to hit" comparison then that's not what the target number is for.

It sounds like the dice size can vary, so I'll remove the restriction on the "Number of Dice Allowed".

Regarding damage, does that still use the stunt die?  If not then damage wouldn't be rolled with this system, it'd just be a normal xd6+y roll.

If we need to go back and forth about this some more it would help if you quoted and then corrected the table I provided.

You missed where I said you could use "+" once the new version comes out.
This message was last edited by the user at 00:27, Wed 19 Aug 2015.
locojedi
member, 67 posts
Wed 19 Aug 2015
at 00:27
  • msg #7

Re: Dice Roller Request

Actually, I think this format would be a little better because it would include all the info:

quote:
10:29, Tue 18 Aug 2015: Guild Master rolled 14 using 3d6 with rolls of 6,6,2 (2 stunt points)


And what would be really cool is if there were a way to put the Stunt Die (Dragon Die) in italics or a different color... Sort of like how you can choose your color for your rolls... So it might look like the following?

quote:
10:29, Tue 18 Aug 2015: Guild Master rolled 14 using 3d6 with rolls of 6,6,2 (2 stunt points)


I think the most important thing would be for the roller to determine the stunt points for us. Especially with the new Fantasy AGE rules because they've expanded the use of stunt points into more areas of the game, and the Stunt Die (Dragon Die) also helps measure degrees of success and the breaking of ties.

So yes, thank you for taking a look at this and being willing to help us out!
locojedi
member, 68 posts
Wed 19 Aug 2015
at 00:42
  • msg #8

Re: Dice Roller Request

Quoting the rules for the sake of better explanation of how the dice are supposed to work. I consider this "fair use" for posting purposes.

quote:
You always roll three dice when taking an ability test, two dice of one color and one die of another. The off-colored die is known as the Stunt Die... It is used to generate stunt points (SPs), measure degrees of success, and to break ties... ...When doubles are rolled on certain types of tests, this generates stunt points...


Whenever doubles are rolled, on two out of any of the three dice, it triggers stunt points. The Stunt Die (Dragon Die) is used to determine how many stunt points are earned as SP = the number on the Stunt Die (Dragon Die).

So a rolls such as the following:

3,3,4 and 4,5,4 would each produce 4 stunt points even though the totals of the rolls are different.
steelsmiter
member, 1438 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Wed 19 Aug 2015
at 02:48
  • msg #9

Re: Dice Roller Request

jase:
Target number is traditionally per dice.
<quote>
Alright, I was crosswiring game rule terms with rpol terms, just checking. That's not what we're looking for then.

<quote>It sounds like the dice size can vary, so I'll remove the restriction on the "Number of Dice Allowed".

Regarding damage, does that still use the stunt die?  If not then damage wouldn't be rolled with this system, it'd just be a normal xd6+y roll.

No, damage doesn't use the stunt die, so since that's the primary use for a dice roll other than 3d6, there isn't a need to remove the dice number restriction.

quote:
You missed where I said you could use "+" once the new version comes out.

So I did. Either a + sign or the ability to choose colors for individual dice as loco suggested would be cool. I'm not sure if there's anything loco hasn't covered, but I'll be around to answer if I'm needed.
jase
admin, 3464 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 19 Aug 2015
at 16:09

Re: Dice Roller Request

Ok, fixed to 3d6.  Stunt die will be denoted with curly brackets as not everyone has colours enabled, and we used the same format for wild die in something else.  I've made it the first die as it's easy that way.

The dice roller doesn't record rolls (by default).  The systems are there so you don't have to bother yourself with what the rolls actually are.

It's on the beta test site if you want to check how it's working.
steelsmiter
member, 1439 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Thu 20 Aug 2015
at 03:59
  • msg #11

Re: Dice Roller Request

In reply to jase (msg # 10):

Alright :D

Edit: it didn't take as long as I expected to roll a stunt... That works perfectly :D
This message was last edited by the user at 04:06, Thu 20 Aug 2015.
locojedi
member, 69 posts
Thu 20 Aug 2015
at 04:26
  • msg #12

Re: Dice Roller Request

Just checked it out, and it seems to be working great! Thank you very much! That was quick. I also like that now AGE is the first on the list... ;-)

Anyway, thanks again and I look forward to being able to use it!
This message was last edited by the user at 04:27, Thu 20 Aug 2015.
locojedi
member, 70 posts
Thu 20 Aug 2015
at 05:08
  • msg #13

Re: Dice Roller Request

Oops steelsmiter, we spaced one of the settings jase asked for...

steelsmiter:
Damage permits modifiers but other rolls do not. I don't know a more direct response to the modifier query.

That's not right. Every roll will have a modifier! :-P

from RAW:
To make an ability test, you simple roll three six-sided dice (3d6), add the results together, and add the appropriate ability. This generates a test result, which you want to be as high as possible.

Test result = 3d6 + Ability

You may have to apply other bonuses or penalties, most commonly ability focuses that represent areas of special expertise.

The actual equation should read:
Test result = 3d6 + Ability + Focus + Talent + Circumstance Mod. + Item/Misc Mod.

So since:
  • Ability scores range from -2 to 4,
  • and Foci can add up to +3,
  • some Talents have bonuses,
  • and standard Circumstance Modifiers range from -3 to +3,
  • and items could also add bonuses from -3 to +3,

I think the Modifier Range for the Dice Roller should be -8 to +13 as a minimum. What do you think steelsmiter, am I missing anything?
steelsmiter
member, 1441 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Thu 20 Aug 2015
at 05:39
  • msg #14

Re: Dice Roller Request

In reply to locojedi (msg # 13):

No, I think you got it, but for some reason I thought modifiers affected TN (probably a mix up with a system where it does. I play plenty of those). Thanks for that, I'll need it to run the game.
This message was last edited by the user at 05:39, Thu 20 Aug 2015.
locojedi
member, 71 posts
Thu 20 Aug 2015
at 05:59
  • msg #15

Re: Dice Roller Request

Ok, good steelsmiter. ;-)

I'm also a little rusty on my Dragon AGE, so any of you GMs out there with DA experience, feel free to chime in if we've missed anything.
jase
admin, 3466 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 20 Aug 2015
at 11:44

Re: Dice Roller Request

Probably just leave the modifier as anything allowed.  It'll be tracked so it's easy to see.

I've updated the roller so it handles the modifier input.
steelsmiter
member, 1442 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Thu 20 Aug 2015
at 13:51
  • msg #17

Re: Dice Roller Request

Awesome!
steelsmiter
member, 1458 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Fri 28 Aug 2015
at 06:30
  • msg #18

Re: Dice Roller Request

Hey, sorry to bother you again, but I just realized there's things that need the stunt die, even when you don't accumulate stunt points, like resolving ties. Again, sorry to bother you.
locojedi
member, 75 posts
Sat 29 Aug 2015
at 20:58
  • msg #19

Re: Dice Roller Request

What's the problem? Can you elaborate a little? The Stunt die (Dragon die) is the one in {} and will show up each time the system dice are rolled... Is that what you are after? Give an example...
steelsmiter
member, 1459 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Sat 29 Aug 2015
at 21:10
  • msg #20

Re: Dice Roller Request

My dicelogs from the last 2 days:
00:54, Today: Lianthras Moonshadow rolled 17 using 3d6+4 with the AGE System with rolls of {3}, 6, 4.  Perception (Seeing) regarding the ruckus outside.
00:47, Today: Lianthras Moonshadow rolled 14 using 3d6+4 (6 stunt points) with the AGE System with rolls of {6}, 2, 2.  Etiquette check.
22:40, Yesterday: Vulkan Ironarm rolled 14 using 3d6 (6 stunt points) with the AGE System.  perception.
19:29, Yesterday: Rektamn Redtooth rolled 13 using 3d6+3 with the AGE System.  Perception.
19:17, Yesterday: Rektamn Redtooth rolled 16 using 3d6+2 (6 stunt points) with the AGE System.  Perception.
19:16, Yesterday: Rektamn Redtooth rolled 17 using 3d6+4 with the AGE System.  Pedal to the metal.
16:07, Yesterday: Lianthras Moonshadow rolled 20 using 3d6+4 (6 stunt points) with the AGE System.  Perception (Seeing).
01:21, Yesterday: Because of Quantum rolled 9 using 3d6 with the AGE System.


Yeah, when I asked that it's because I was getting the shorthand yesterday. I see however, I no longer get the short hand :D. I assume they fixed it, and thank them for it if so, but if they didn't it's a happy accident nonetheless.

Edit: upon further reflection, I tried 3 rolls and am getting the problem again, I don't know how Moonshadow managed to have his rolls show up in the log differently but here's what I got


17:09, Today: Because of Quantum rolled 8 using 3d6 with the AGE System.  Checking something out.
17:09, Today: Because of Quantum rolled 9 using 3d6 with the AGE System.
17:09, Today: Because of Quantum rolled 14 using 3d6 (4 stunt points) with the AGE System.
This message was last edited by the user at 22:11, Sat 29 Aug 2015.
Pat
member, 83 posts
Sun 30 Aug 2015
at 00:12
  • msg #21

Re: Dice Roller Request

In reply to steelsmiter (msg # 20):

The difference may be whether "Record Each Die" is checked.
steelsmiter
member, 1460 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Sun 30 Aug 2015
at 00:56
  • msg #22

Re: Dice Roller Request

Oh I didn't know that was an option, time to reconfigure my defaults :D EDIT: Thank you so much!
This message was last edited by the user at 00:58, Sun 30 Aug 2015.
jase
admin, 3483 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 30 Aug 2015
at 01:16

Re: Dice Roller Request

Glad it's fixed, sort of.  While  welcome to use the record each dice setting, the idea behind the system options is that you'll never be too know the individual rolls, it'll just tell you the result.  Requiring to see each roll defeats the purpose.

So, record each roll if it's needed, but otherwise tell me what needs to be changed to improve the roller.
steelsmiter
member, 1461 posts
GURPS, BESM, Fate, Indies
NO FREEFORM! NO d20!
Sun 30 Aug 2015
at 01:33
  • msg #24

Re: Dice Roller Request

it's alright, now that I know I have the option to record each roll, and could switch that between rolls.
locojedi
member, 76 posts
Sun 30 Aug 2015
at 23:20
  • msg #25

Re: Dice Roller Request

I think it's working fine!
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