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New system for dice roller - Prowlers & Paragons.

Posted by bigbadron
bigbadron
moderator, 14873 posts
He's big, he's bad,
but mostly he's Ron.
Mon 10 Aug 2015
at 18:55

New system for dice roller - Prowlers & Paragons

Could the dice mechanic from Prowlers & Paragons be added to the roller?  Pretty please?

It works in a similar way to the Advantage system which is already in there, in that the player rolls Xd6 (where X is the value of an applicable trait), with no modifiers, and any die which generates an even number counts as a success.

The difference is that any dice that come up 6 count as a success, then reroll (with further evens adding to the number of successes, and further 6s counting as more successes, and rolling again, etc... ).

Output would be in the form:

"BBR rolled 6 evens using 10d with the P&P system. Example."

This would be enough to make the roller easily usable for the game, however...

The game then requires that you total your successes and subtract the target number of the task to give four possible results:-

<0  - Target describes result.
 0  - Target describes result, actor embellishes.
 1  - Actor describes result, target embellishes.
 2+ - Actor describes result.

Cookies will be sent if an option is included to input the task difficulty and have the dice roller calculate the final result:

"BBR rolled 6 evens using 10d against Target=8 with the P&P system (<0).  Example."
jase
admin, 3460 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 18 Aug 2015
at 15:07

Re: New system for dice roller - Prowlers & Paragons

I think you've given me all the information needed, it's now on the beta site for testing.  Thanks.
bigbadron
moderator, 14879 posts
He's big, he's bad,
but mostly he's Ron.
Tue 18 Aug 2015
at 15:17

Re: New system for dice roller - Prowlers & Paragons

That appears to work quite nicely.  The cookies are in the post.  :)
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