Tenra Bansho Zero
I was thinking of starting a TBZ game here on RPoL, but the dice roller isn't easy to configure for that game, and I hope this is the correct forum to ask.
The systems uses 2 stats to determine rolls: an attribute (that gives the quantity of d6 to roll) and a skill (that determines the value up to which a roll gives you a success). For instance, if I have an Agility of 7, and a Melee Combat skill of 4, I will need to roll 7d6 (for the Agility attribute), and the success rate would be determined by every die that came out with a 4 or less.
There is also the all-important Emotion Matrix that uses the d66 (like a d100, but using d6 for the digits, giving values from 11 to 66), and I see it's not set up. I have to say TBZ is not the only system using the d66 I encountered, and it could turn out to be useful for other games as well. I know I could use the "record each die" option on a 2d6 roll, but I'd really like to see the die set up...
PS: I noticed that in the "Game Systems" list there is a typo, as it says "Bansha" instead of "Bansho".