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Hero System.

Posted by brichter
brichter
member, 1 post
Mon 13 Oct 2014
at 15:12
  • msg #1

Hero System

As it appears the Hero Central is closing down, and a number of folks are moving over here, there are a few things HC does very well, and some Hero System functionality that is lacking here, most critically pertaining to Killing Attacks.

From the Hero System handbook:

"Claws, knives, bullets, and similar attacks do Killing Damage. This type of damage is more likely than Normal Damage to kill an opponent. Damage for Killing Damage attacks is determined differently from Normal Damage attacks. The total of the dice is the number of BODY applied to the target. To determine the STUN done, the character rolls a STUN Multiplier — ½d6 — and multiplies the result by the amount of BODY done."

In addition, there is an advantage called "Increased Stun Multiplier" that adds to the D3 changing it from 1-3 to 2-4, 3-5, 4-6 or however high you buy it up.

HC used the syntax, (2D6k) for a standard killing attack, and the die roller would roll 2D6 plus the D3; assuming the 2D6 generated a result of 7 and the D3 a result of 2, the resulting would be 7 Body, 14 Stun.

With an increased stun multiplier of +2 the syntax would be (2D6k+2) and the resulting roll of 7 on the 2D6 and 2 on the D3 would yield: 7 Body and 28 Stun.

Needless to say, this *can* be duplicated here but is a VERY cumbersome process.

------------------------------------------------------------------------

The other feature I really liked in HC was inline die rolling.

The player could just type [Perception, 12-] and the system knew to roll a 3D6 with a target # of 12 for a success, rather than having to go to a separate page for die rolling.
bigbadron
moderator, 14696 posts
He's big, he's bad,
but mostly he's Ron.
Mon 13 Oct 2014
at 15:28

Re: Hero System

Is that different from the Hero (Champions) system, which is already listed as an option on the roller?

As for the player typing [Perception, 12-] and the system knowing what needed doing, bear in mind that the RPoL dice roller is designed to be used with any system, rather than being specialised for a single one.  For one thing, you need to go to the roller to set it up (since an automatic assumption of what is required for the roll is obviously not an option when the roller is not tied to a specific system).

GMs do, however, have the ability to set up links which will produce specific rolls at the click of a button.
This message was last edited by the user at 15:53, Mon 13 Oct 2014.
Evil Empryss
member, 1190 posts
Because knowing
is half the battle!
Mon 13 Oct 2014
at 15:34
  • msg #3

Re: Hero System

It is different: what the current setup does is Hero's standard, non-killing attack, damage where the pips count as Stun and you figure Body based off of the numbers rolled (1 is zero Body, 2-5 is one Body, and 6 is two Body).  It doesn't count pips as Body or do the stun multiplier.  It definitely doesn't do extra Stun multipliers.
Puck
member, 1 post
Recent transfer from
Hero Central
Mon 13 Oct 2014
at 16:26
  • msg #4

Re: Hero System

In reply to Evil Empryss (msg # 3):

Being one of the recent transplants from Hero Central, figuring out the damage from a killing attack in Hero system is simple math.  I might be a little prejudiced.  I have been playing Champions since before they computerized the game so had to roll real dice and actually count for myself.
Evil Empryss
member, 1191 posts
Because knowing
is half the battle!
Mon 13 Oct 2014
at 16:34
  • msg #5

Re: Hero System

Welcome to RPOL.  You guys will like it here.  I've been playing Hero since '92 so I know how to do it, it's just nice to have the computer do it for me... and for some people "simple math" never is.  :)

Then again, my gaming group ditched stun multipliers years ago, so it's no bother for me.
JRScott
member, 1 post
Thu 16 Oct 2014
at 01:38
  • msg #6

Re: Hero System

In reply to Evil Empryss (msg # 5):

I'm here from HC too along with the other guys :). Seems HC went dark.

It would be nice to have it so that the die roller calculated things the HERO way, we can do the arithmetic but just would be nice and quick :).

The thing is there are a lot of different die calculations in Hero System (or Champions)

The current roller as they stated does the standard roll which is good for normal attacks, mental attacks etc.

There are two special cases that the system here doesn't calculate.

1. Killing Attacks as brichter points out.
2. Explosion Attacks.

In an explosion attack the dice are rolled normally however the farther you are from where the attack hits the less damage you take. How quickly the damage drops off is dependent on how many points you spent on the explosion, basically for standard it drops 1 die per hex (2 meters). But you can buy that up  most I've ever seen is drops 1 die per 3 hexes, but there is no real limit.
Evil Empryss
member, 1198 posts
Because knowing
is half the battle!
Thu 16 Oct 2014
at 01:43
  • msg #7

Re: Hero System

I don't think they're going to be able to do the explosion attack.  Heck, even tabletop you just figure out what the target hex damage is and figuring it from there is simple enough, but since it can vary with the advantages you apply to the power, I think it might be too much of a variable for RPOL.  I won't even get into mega scale advantages.
jase
admin, 3406 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 18 Oct 2014
at 01:54

Re: Hero System

Welcome to our HC refugees.  Sorry to hear your old home is closing down, but hopefully you've found a new one!  (c;

More than happy to help tweak the dice roller to ease the transition.

What I would probably suggest is something in the "system" section.  The internal mechanics that the script runs can be incredibly complicated, it's how we present the input to the users that's the biggest challenge.

I think we can easily add a "Hero, Killing Attack" system to the roller, and use the input (directly above that) to request the increased stun multiplier.

In fact, I have added it over on the beta test site (http://beta.rpol.net).

quote:
09:50, Today: Narrator rolled 8 body damage and 32 stun (with a stun multiplier of 1) using the Hero, Killing Attack system ((2, 6, 3)).


Not quite sure why it's called a "stun multiplier" because it adds to the stun roll (which is admittedly then multiplied by the body), but if that's the what it's called then who am I to argue!  (c;

Explosion attacks could also be done, possibly, but I'll need to know what we need to prompt for and how the calculations are done.
JRScott
member, 2 posts
Sat 18 Oct 2014
at 05:10
  • msg #9

Re: Hero System

Thanks for the welcome, I'm at work at the moment.

The Stun Multiplier though is not exactly a die roll

I'll need to be home to give you the exact numbers, I think in 5th Edition the one I'm using for my game it's 1d6 - 1 + Stun Multiplier.

I didn't see a way to test on beta myself :(

Canyon City game though is using Complete Champions (Which is almost identical to 6E) and it's calculated differently but I need to book :)
jase
admin, 3407 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 18 Oct 2014
at 11:55

Re: Hero System

We can have versions, just like with World of Darkness.

Let me know the actual maths and I'll program it in.

As for testing, you're free to make a test game on the beta site and then you can roll to your hearts content!
JRScott
member, 4 posts
Sat 18 Oct 2014
at 12:13
  • msg #11

Re: Hero System

In reply to jase (msg # 10):

Very nice of you.

Okay Killing Attacks:

Killing Attack (Hero 5th Edition)

Let's say as in your example its a 2d6 Killing Attack

The face value of the dice is the body of the attack

You'd then roll 1d6-1 for a STUN multiplier (that's the default STUN multiplier), however folks can buy and advantage to make it more or less. So for every +1 to the multiplier you'd add one to this roll before you multiply, and for every -1 to the multiplier you'd subtract one. The resulting number is the amount of stun it does.

Killing Attack (Hero 6th Edition)

This is similar but the STUN Multiplier base is 1/2d6 (so for her you could probably just use a d3) and then the same +1 or -1 depending on their advantages or limitations. So while its similar there is a difference in that in 6E they do less STUN than they did in 5E (due to to many folks taking them to knock folks out)

EDIT: I attempted to make a game on beta, it told me there was no such account to make such :)
This message was last edited by the user at 12:53, Sun 19 Oct 2014.
archus
member, 44 posts
Tue 13 Jan 2015
at 16:17
  • msg #12

Re: Hero System

In reply to Puck (msg # 4):

Yeah, the rolls are simple for normal and killing but if you are using a dice roller why not have it do the math and speed things up.


In reply to JRScott (msg # 6):

For explosions you could click the "Record Each Die" and then drop the values.  Of course that violates my assertion above ;)

It would be nice to have the 5th and 6th edition killing dice rolls though.
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