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Hide Characters [NPC/Player]

Posted by Waxahachie
Lord Caladin
member, 151 posts
It all about the journey
Thu 26 Jun 2014
at 22:19
  • msg #6

Re: Hide NPC

Excellent idea. I too give +1 on this


I would use this - I currently have 4 PCs the real life has called them away from the game and they want to come back, with this feature I can change a PC over to NPCS 'hide'  them away for later.

And like noted about can use when NPCs are not active but are being developed.
steelsmiter
member, 949 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Thu 26 Jun 2014
at 22:25
  • msg #7

Re: Hide NPC

The easy solution is to make a post in a lettered thread (group A, group B, and so on. Don't use group Z I've found that's for players that try to cause trouble.) no other player has access to, img src the NPC picture and type out the descriptions there. Don't add an NPC until you actually need to
Lord Caladin
member, 152 posts
It all about the journey
Thu 26 Jun 2014
at 22:37
  • msg #8

Re: Hide NPC

In reply to steelsmiter (msg # 7):

That will work but I think the point is not to do double work with setting it up in a thread then paste & copy it. Also you don't get all the features, which again can be developed in a 'hide' and when ready, it's an easy check box.

Aslo when done with the NPC if it becomes inactive you would then have to delete it keep it in the thread and again when you want to use it P&C it.

'Hide' feature very useful.
Waxahachie
member, 106 posts
The horn that wakes
the sleepers
Thu 26 Jun 2014
at 22:44
  • msg #9

Re: Hide NPC

Good feedback so far. For the record, I do use the interim workarounds like storing the information in other places. This feature suggestion would add a lot of convenience and allow GMs to "pull the trigger" instantly when ready.
LoreGuard
member, 541 posts
Fri 27 Jun 2014
at 00:54
  • msg #10

Re: Hide NPC

Perhaps an option to include the word Hidden in the Tag which would hide the individual from users when they look in the cast list.  You would reveal them by removing the word hidden from the tag.  This could even potentially allow you to hide a PC too.
Lunarius
member, 385 posts
eadem mutata resurgo
pax ex tyranny
Fri 27 Jun 2014
at 00:57
  • msg #11

Re: Hide NPC

In reply to LoreGuard (msg # 10):

I really like that idea.
Evil Empryss
member, 1043 posts
Because knowing
is half the battle!
Fri 27 Jun 2014
at 01:02
  • msg #12

Re: Hide NPC

LoreGuard:
Perhaps an option to include the word Hidden in the Tag .

The tags are already pretty limited character-wise.  Adding "hidden" to them would make it hard to add any other title other than "NPC".

That's not to say it doesn't have merit since the current system already divides the cast list by what's in the tag, just that it has limitations, as well.
Joebobcool456
member, 2 posts
An Orange a day
could help in some way
Fri 27 Jun 2014
at 01:14
  • msg #13

Re: Hide NPC

In reply to LoreGuard (msg # 10):

I'm not sure what use hiding a player would be though, unless you're planning someone's death in advance.
Evil Empryss
member, 1044 posts
Because knowing
is half the battle!
Fri 27 Jun 2014
at 01:16
  • msg #14

Re: Hide NPC

In reply to Joebobcool456 (msg # 13):

I could see hiding a player who is getting ready to join but you don't want the other players to know he's coming in before you get it ready.
steelsmiter
member, 950 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Fri 27 Jun 2014
at 01:52
  • msg #15

Re: Hide NPC

Joebobcool456:
In reply to LoreGuard (msg # 10):

I'm not sure what use hiding a player would be though, unless you're planning someone's death in advance.

There's a Final Fantasy trope (er... maybe not final fantasy specifically but adventure games in general) wherein a character 'dies' and comes back later in a Grand Entrance.
Eco Cola
member, 262 posts
Fri 27 Jun 2014
at 01:56
  • msg #16

Re: Hide NPC

In reply to Evil Empryss (msg # 14):

This, i would like to keep new players hidden as well, provide some mystique beforehand.
Waxahachie
member, 107 posts
The horn that wakes
the sleepers
Fri 27 Jun 2014
at 04:40
  • msg #17

Re: Hide Character

While my thought was originally to have the ability to hide NPCs, I could definitely see the utility in hiding PCs as well - especially bearing in mind that I've seen some large games that masquerade NPCs with the PC designation in such a way that players don't know whether they're interacting with a GM controlled NPC or another player.

I've updated my original post to indicate this.
This message was last edited by the user at 13:38, Fri 27 June 2014.
CosmicGamer
member, 69 posts
Traveller RPG (Mongoose)
Fri 27 Jun 2014
at 21:34
  • msg #18

Re: Hide Character

Is this just a discussion regarding the features you'd like the web site to have or is there interest in more suggestions for working around this too?
SoliaMinne
member, 6 posts
Fri 27 Jun 2014
at 21:49
  • msg #19

Re: Hide Character

+1 I'm currently working on a game and having to make extensive use of my scratchpad. I'm not sure I'll be able to find some things again when I need to :o
Utsukushi
member, 1309 posts
I should really stay out
of this, I know...but...
Fri 27 Jun 2014
at 23:21
  • msg #20

Re: Hide Character

How would being Hidden impact their posting?  Does it just take them off the Cast List?  I could see many GMs just Hiding everybody and basically eliminating the Cast List from their game, with as much as they worry about players gleaning secret information off of it... I'm not sure I would like that to be possible.

Maybe characters assigned to Group Z (where they're effectively blocked from the rest of the game, as I understand it) should also be kept off the Cast List?  That sounds simple and reasonable to me.
Skald
moderator, 535 posts
Whatever it is,
I'm against it
Sat 28 Jun 2014
at 06:18
  • msg #21

Re: Hide Character

Sorry, still not seeing what the problem is in putting NPC characters in an unused Group.  You can then happily set them up ahead of time, then when you're ready to roll them out you just change the Group(s) that NPC has access to.  Surely it'd be exactly the same effort to go in and uncheck the proposed Hide flag ?  Click to change Groups or click to change Hide ... tom-ay-toes, tom-ar-toes ?
jase
admin, 3365 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 28 Jun 2014
at 08:34

Re: Hide Character

Adding a tickbox involves a whole bunch of extra work.

Tags, however, are already there and being used.  How about if we just hide the character if the tag is set "hide" or "hidden"?
willvr
member, 392 posts
Sat 28 Jun 2014
at 11:40
  • msg #23

Re: Hide Character

Whatever way works.

I rarely create NPC handles; but I like to not have the 'PC light' going off to immediately greet the new person as a friend. It's fine if you're meeting at a safe point; but occasionally I introduce new people in dangerous areas; and if people know there's someone new by looking at the cast list; it's... a moodkiller.

"Oh, this must be X; we should treat him as a friend."
Evil Empryss
member, 1046 posts
Because knowing
is half the battle!
Sat 28 Jun 2014
at 12:22
  • msg #24

Re: Hide Character

Jase, I really like your idea. A "Hidden" tag would be great. Much less work than the way I do it now, where I stick information elsewhere to copy over at the last minute. It also takes care of the idea of hiding new PCs until they are dropped into the game.

+1 because I would really use this.
Skald
moderator, 538 posts
Whatever it is,
I'm against it
Sat 28 Jun 2014
at 14:02
  • msg #25

Re: Hide Character

I'd still rather change groups than modify tags as that's a couple of clicks vs typing ... but -0 from me as I don't mind if anyone else wants to.  :>
Evil Empryss
member, 1047 posts
Because knowing
is half the battle!
Sat 28 Jun 2014
at 14:08
  • msg #26

Re: Hide Character

In reply to Skald (msg # 25):

I tend to use all my groups for the actual game, so that wouldn't help me, and it doesn't stop people from seeing the new character in the cast page.  That's the whole point of being able to hide the new character the way jase is suggesting.
willvr
member, 393 posts
Sat 28 Jun 2014
at 14:12
  • msg #27

Re: Hide Character

Agreed. The cast list is the biggest issue if, when introducing a new player, you'd like reaction to be genuine.
bigbadron
moderator, 14456 posts
He's big, he's bad,
but mostly he's Ron.
Sat 28 Jun 2014
at 14:18

Re: Hide Character

Hah!  I introduced a new PC to one of my games, and she was immediately threatened with death by all and sundry.  No sign of the old, "Ah, it's a new PC, must be friendly." syndrome there!

Um, anyway, hidden characters in the cast list, by whatever method, could come in useful.
Waxahachie
member, 108 posts
The horn that wakes
the sleepers
Sat 28 Jun 2014
at 14:37
  • msg #29

Re: Hide Character

jase:
Adding a tickbox involves a whole bunch of extra work.

Tags, however, are already there and being used.  How about if we just hide the character if the tag is set "hide" or "hidden"?


That works just fine, in my book. The less work to add a new very useful feature, the better.
Genghis the Hutt
member, 2235 posts
Just an average guy :)
Sat 28 Jun 2014
at 23:39
  • msg #30

Re: Hide Character

What happens if an NPC is assigned to a player and then hidden?  Can the character post?  If so, can anyone see it?
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