First, apologies for mentioning the rules. I'm kinda new here and am used to forums where such calls are within the rules.
And since an admin is asking me, specifically, I figure I can answer:).
So, I'll try to answer you with maximum details. Being sick might also have something to do with that decision, so prepare for the wall of text!
jase:
AsenRG:
Yes, but deleting the roll and re-making it with the fudging option would be as good as fudging after the roll, right? It could be spotted before the edit, but PbP is all about asynchroneous playing.
You are correct that as a player you wouldn't be aware, but other GMs will be able to see the "GM_whoever removed 1 roll(s) from the log" entries.
So, am I supposed to ask the GM to make me a co-GM? Doesn't sound like a good idea.
quote:
If it's just you as a player worrying about the GM then I wonder if the absence of this one feature would put your mind at ease,
No. A GM can suck without fudging rolls.
But the presence of the feature means that I prefer being a/the GM, unless I'm treating the game as a freeform one to begin with;).
(I don't often join freeform games these days, but I do treat some games as freeform. These are mostly homebrew systems).
quote:
there's just so many ways for a GM to manipulate things to how they want them to go (and that's before they even touch a die).
Yes, there are. I agreed with it above. It is just more likely to be obvious if fudging isn't an option - or rather, it will become obvious
faster. There's no way you could keep a long-term game without it becoming obvious of someone is paying attention. Some people don't care and wouldn't pay a token of attention, and if they notice,
they still don't care.
And more power to them, but I don't like that. There is a reason why not all games are equally attractive to all players, right? Similarly, some GMs and some players just don't mesh...not even "well", but don't mesh at all.
Case in point, a GM that's hell-bent on manipulating the game and me; Me as a GM and a player that wants to be lead through a story-line with big shining arrows "Plot Is There" appearing on crossroads.
(Yes, I'm speaking metaphorically, and using over the top ways of communicating my meaning. Hope you'll forgive the sick guy who isn't even writing in his own language).
quote:
It'd be a shame if you let this one thing overshadow the dozens of fantastic features we've got here,
Well, here's where I say "huh"? I didn't say that at all!
Quite the contrary, I've been considering moving one of the games I'm running to RPoL because of all the features. They are indeed nice!
(Though probably not - the emerging storyline is near its completion, and I think the group wouldn't like registering).
quote:
because I think this issue stems from the GMs you have (had), not the site!
There's no issue, as far as I'm concerned. This thread is just informing me about the best way to use RPoL for my gaming habits. It's not the hammer I thought it is, but I have my use for a wrench, too.
That is why I said "thank you" to the previous post - it was useful to me.
Of course the site isn't responsible for the habit of some GMs (even GMs that are otherwise good ones/mesh well with my style) to fudge rolls. And I'm actually glad they can do that if it helps their games!
And we know in advance I'm not going to do it in the game I run (currently only one). It's that simple.
However, about the implication on the GMs I've had... Please don't, that's funny (other people have tried the same argument in a similar discussion, and it still means "what is wrong with you, did you get burned or what?").
No, I haven't got "lasting damage" from such GMs, and can enjoy such a game just fine - for a limited period of time. I just don't see the point in doing so, or at least not often.
If anyone has got lasting scars between me and the GMs I didn't like, I'm pretty sure it's them. Why, I managed to reform one of those that tried the whole control-the-story-fudge-if-necessary and turn him to my style of GMing...by being a player:D! (I don't have the time for this these days - it was several years ago).
Basically, I've got a term for what I do do to GMs that fudge dice or otherwise try to control the fiction
when I decide that just playing a session and not showing for more isn't the best choice. The term is "torpedoing the GM's game" or more politely, "wrenching the game from the GM's hands and giving it back to everybody". I prefer the first term, though, for descriptiveness.
As you said yourself,
there's so much you can do before any dice touch the table. And this goes both ways.
So, why am I against fudging? There is more than one reason, actually.
1) Let's start with the deprotagonization issue. To this end, I'm going to semi-quote Ron Edwards.
"There is inherent contradiction between the idea that people can play the main characters when it's someone else deciding what happens to them". (Quoting "Sorcerer" from memory, here - the reason I remember is is that I laughed a lot after reading it. It is so true it was funny).
2) The second reason was mentioned in the thread. "There is a purpose for rolling dice and that purpose is somewhat invalidated by any fudging. The dice are supposed to keep everyone honest. Fudging is basically the opposite of that, even for the right reasons."
Yes - if I want to go diceless, I'll run freefrom, or pick a diceless system. If I'm using dice and rules in combination, fudging wouldn't be on the table. (In most narrative systems, that includes following the rule rule that if you can't think of an interesting result for both succeeding and failing, there isn't a roll - which prevents the need for fudging in the first place).
But otherwise, what's the point of the latest 300-pages rulebook? If optimisation is going to be equaled down to the average/lowest common denominator with fudging, as stated in the thread (never seen that one, myself, just using it as an example), what is the point in creating a character in a detailed system? We could as well be using Over the Edge, or Vivid 4.0 and just writing "Noble+3, Swordsman+4, Guts 4, Big Nose 3, Quick Reflexes 4, Street Poet 4: Following my lady's wishes, Punishing people for offending my nose, Being righteous" on my character sheet? And I mean that this is my whole character sheet in the scare quotes, and everything I need in order to play
the bloody Cyrano De Bergerac? (Mind you, I like simple systems for more than one reason. I also like much more complicated systems, just for different reasons. What I don't like is using a complicated system that allows for optimisation, when there's no point in doing so. We could save an hour or so from character generation, and likely dozens of hours solitary reading, and actually use them for something worthwhile - like playing the game, or going to the movies, if that's an offline group).
3) My third objection is based on the quality of the fiction the game generates. I find almost invariably that the fiction is improved by not fudging. It's what Apocalypse World calls "keeping the fiction raw". In this game, you don't hammer the fiction in a pre-conceived shape. Sure, you could try - but do you really think you can by yourself beat the fiction resulting from the common efforts of everybody at the table, and the game's designer? And you lose the spontaneity of rolling with surprising results. If the fiction is better without the dice, why are we rolling them, at all? We can just replace them with random tables if they're just for unimportant parts of the game*, and decide the important parts ourselves! We could do that before playing MtG or a boardgame, if we get bored with storytelling.
And yet most games that have more rules for combat than for non-combat activities tell you that the combat chapter is important because those rules determine whether the character is going to live...
On top of thst,snd this ties with the first point, if you're sure that your single-person efforts in creating fiction beat the efforts of everybody at the table, including yourself
why are those people at the table? Because you're still one of those people, it means that consciously or subconsciously, you consider the net contribution of everybody else to be
less than zero*.
If I believed that, I'd be searching a new group, not wasting these people's time while acting as
the vastly superior storyteller.
And BTW, if you agreed with some people to have the system mediating between theirs and your contributions to a story, not using those rules is called cheating. It can be fine if everyone is on board with that (like people that are used to that one player in a card game that always tries to sneak a peek at other people's hands), but if you know that anyone objects and are still doing it? Then it is cheating, yeah, sorry to break it for you.
*(For those that don't follow - if X>X+Y, then=>
Y<0,
where
X-your contribution, and
Y=contribution of everyone else or the contribution of the system you're using).
OTOH, I can use a system's unexpected results to drive the story in unexpected directions. In fact, these are often the best stories.
The enemy is rolling a string of 1s.
The PCs either care for a movie-style fight, or they don't. If they do, they can stop back and say something like this.
"Today isn't your day, Inigo, old enemy?"
"Seems so."
"Well, let's take a breather."
Bingo, you have a Worthy Enemy...which wasn't in your storyline, was it? Have you thought of it?
And this wouldn't necessarily screw the players. If you're playing a genre where this is appropriate, like swashbuckling, you probably have some kind of resource to reward them with.
OTOH, maybe the players just want the guy
dead. Well, the PCs are the protagonists, right? So when the dice are giving them a lucky break, it's not my job as GM to take it away (nor to spare them if the dice are screwing them, but let's run with the example from the thread).
So, they kill a major enemy, and remain unbloodied, giving the enemy no mercy, no space to breath, and no chance.
Great! Badass! What do you think the NPCs around thought?
And how can this impact them both positively and negatively?
Knowing the answers to this
is my job as a GM. For basically everything else, I can refer to a system.
So yeah, I'm against fudging as a matter of principle. I usually try not to explain why, but since you asked...
Well, here's why:D!