In reply to steelsmiter (msg # 35):
Oh, I could add others, if I considered them important. Except I decided that three is a nice number, and don't need others. Since I haven't seen your counter-arguments, I'll consider your assertion about my premises unfounded.
Seriously, people, is this turning into a thread about "pros and cons" of fudging? I've been in enough such threads on other forums to know they invariably end in a stalemate, and wouldn't have joined another one. It seemed like a nice informative thread on a forum's feature I was unaware of...so I said "thanks", and clarified for what.
Oh, the hue and cry, that someone might not like to play the way you do... Surprise, surprise - I can probably name you entire gaming communities that like things differently from the way you do! Ever heard there are games that specially make fudging against the rules, because it defeats the theme of the game?
There are. And I'm not even playing them, albeit for personal reasons.
Or are you trying to persuade me? You can't, not anymore than I'd persuade you. My empirical proof is firmly against fudging - as in, when I stopped fudging, my games improved by leaps and bounds, so I'm not going to spoil them again. And when other people started imitating this (or I found other GMs who have been doing the same independently), my enjoyment as a player rose as well.
As stated below, I don't feel the need to compromise with my fun, because it makes it less fun, thus defeating the point.
DarkLightHitomi:
Online, it is easy to skip out on games or players, but in real life, you have extremely limited options (in fact I currently have no one around that even knows what an RPG is).
You sometimes have to accept less then perfect options simply because the alternative is to not play at all.
And I agree with steelsmiter, you have a lot of faulty reasoning. Sorry if I can't explain myself very well.
Maybe you have extremely limited options, but please, do not extrapolate to everyone! As is, my extended circle of gamers is close to the triple-digits.
The number of people that would likely want to join if I announce I'm running a game will similarly end up in the double digits, likely on the unwieldy side. Faulty or not, new players seem to like the style of play that emerges from my logic, and I'm doing my best to get them in the hobby.
So yeah, I don't make compromises to what I like. If I had to, RPGs would start to lose the competition with my other hobbies. I don't have to compromise there, either. Said other hobbies are also the reson I'm trying to limit it to one session per week - they're competing for the same time slots during the week-end.
Lunarius:
Does it really matter if his reasoning is faulty or solid when, at the heart of all of this nonsense, is the fact that it's one person's opinion? :D
As it stands, the statistics on the use of Fudging as is built in is actually pretty interesting, and seeing this much conversation over a non-issue has also been rather helpful in a handful of other ways, but the debate is boggling.
Some feel fudging has a legitimate place, others don't. Why is it a big deal?
Yes, thank you! As evidenced by my second post in the thread, my reaction when asked to provide reasons was a (rather perplexed) "why does it matter to you?"
Now, if it was a thread pro and against fudging, I would understand claiming that this is the point of the debate...and I wouldn't participate, because I don't feel like having this debate again.
Eco Cola:
In reply to Lunarius (msg # 37):
That's sorta the whole point of a debate, he put his reasoning out there, so he should be open for counter points.
Why do you assume I need to debate it, though? I could point you to several such debates on other sites (except I think it's against the site rules - I'd need to check, but the links wouldn't add anything to the discussion anyway).
After the first 2k posts of debates on a single topic (counting the whole thread, not just those ofone side), do you honestly think you'd be able to come up with an counter-argument I haven't refuted already? Or counter-aruments to my refutation that I haven't similarly refuted? Maybe, given enough time, but if I'm going to spend all this energy on a debate I've already had, I'd rather have one on politics that could impact me meaningfully. Or musical preferences - now that's SeriousBusiness:D!!!
As it is, I'm lacking the energy even for that, so I'm not looking for debate.
Shannara:
The reason that anyone doesn't want to fudge dice, or do want to fudge dice, doesn't have to be open to debate.
Everyone is entitled to play the kinds of games they enjoy -- it's no reflection on the people who disagree and prefer to play differently.
Yes, this last line is especially important, I feel. That's why I've taken care to state it that I don't think less of my opponents for their choice.
I don't need to think of someone as inferior in order to refuse to participate in their game. I just need to decide the way they're running it is a way that would lessen my own fun.
DarkLightHitomi:
It is easier to understand and accept that someone hates cherry coke, when they are not telling you how it is clear and tastes like fried chicken.
When one expresses an opinion then states reasons that are theoretically facts but are incorrect facts, then one wonders what they are actually talking and clearly there is either a miscommunication, or they are operating under incorrect preconceptions (or you are, one of the two).
Besides debate is fun, interesting, and brings to light lots of things one may not have considered previously, just so long as it doesn't devolve into argument.
It's a good thing that we're not discussing cherry coke, then.
And frankly, I don't think you're looking for debate, but argument.
quote:
quote
Not true, multiple systems make "optimising" downright useless.
unquote
This isn't the system, this is how a system is used. The so called systems that try to avoid the issue are less systems and more freeform guidelines for storytelling rather then roleplaying (similar but subtly different things)
OMG...I didn't expect the RPGPundit's logic here!
Yeah, no, they aren't. Some people from both sides of the debate wish they were. I've specifically tried and succeed roleplaying in a supposedly storytelling system, and storytelling in roleplaying games. It flew under the sound of applause.
quote:
And players tend to like systems that are problematic in the optimal risks butchering sense. Classes all by themselves can make many concepts practically unbuildable, and yet many players won't touch a classless system with 49.5' pole.
Yeah, I've met a couple such players... except I run mostly classless systems.
My answer? "I can give you the mobile of a GM that runs this, and you can hope they've got room in their group. Or you can play the system we're offering now and hope the next one will be what you want - but frankly, I wouldn't hold my breath".
One of them left. Several times that number remained. One of them is now running his own game...with the systems he was suspicious about.
quote:
What is commonly liked and wanted, can obviously be at odds with other likes and wants.
The GM never has to compromise. He or she might, but never has to.
I ask you not to fudge? You can just tell me to leave. I won't hold it against you, and in fact might send you a player that hates it when her character dies. Because you'd be a better fit for what she wants, if you're fine with keeping her PC alive.
Someone asks you to run a system you don't want, or is going to work only with constant supervision? "No. I'd need to keep it under constant watch. That's an unreasonable amount of work to expect from me, and it would lessen the quality of my game, because I can only multi-task so much. I prefer to be following the system instead of watching it closely, and using the time I'd spend on keeping the system into shape to think about the consequences and twists instead". (Granted, that's my answer - you could just say the much simpler "no, because I'm going to interact with the system as much as all of you combined, and I don't like it". That's true.)
Or you can houserule it to hell and back. When players talked me into running a D&D fantasy heartbreaker (with weakly restricting classes), I ripped off any magic above 2nd level spells, restricted the access to magic-using abilities for setting reasons, changed the hitpoints to a damage save with potential for instant incapacitation, and removed levels, changing the experience system to "improve as us use the skill". Oh, and I added social combat. And I'm still sorry I didn't go further.
But the point is, I now had an unholy mix of Runequest, WotG and CP2020...which was the game I wanted. And I ran this game for about a year on the site of the publisher (if the publisher wasn't a personal friend, I wouldn't have bothered).
It's still remembered there, and it's one of the few forum games that reached conclusion.
The best part of it is, all the rules I needed were shorter than the posts I've written in this thread.
quote:
Toss in the mix the fact that different players around the table want different things from the game and you get a huge and complicated mess that no set of system rules can perfectly handle. Thus the GM should be adjusting everything on the fly to keep all the players enjoying the game.
Or the GM can tell them outright "this is the game, it works best for X and Y. Don't focus on Z, or prepare to be disappointed." It's not unreasonable to tell people you're running cyberpunk, so if they don't want that, it's not the game for them. The same way as you can tell them you're running Savage Worlds Thrilling Tales, and if they hate pulp, or exploding dice, or cards-as-initiative, they're welcome to run something else.
Or you can houserule it to do what you want it to do. A lot of the most popular games will likely work better after you take the big hammer to them to put them into the desired shape. See the example above.
quote:
quote
Many of the systems that solve those issues tend to be simpler than their counterparts
unquote
AKA, freeform guidelines rather then actual systems. And the GM still has to fudge things to make them fit anyway.
I think you're using "fudging" in a way I'm not familiar with, here. No definition I can think of is required when running Burning Wheel, or Torchbearer. In fact, fudging is explicitly discouraged.
quote:
I.E. the GM makes a 50' wide gorge intending three ways the players might cross (but obviously not including jumping), but the barbarian player decides he wants to try jumping across anyway.
If barbarians in that world can jump that much, roll it.
If they have abilities similar to Earth people, tell him his barbarian recognises it as an impossible task. And tell him OOC that the character has no doubts he could hardly jump half that much. (The current world record is about 9 meters, IIRC, and you're talking over 15. It's just reasonable to admit that his barbarian can see he's not likely to pass the middle of that distance).
If he insists on jumping anyway, roll falling damage.
quote:
Some systems give him a chance of succeeding despite the impossibility of the task, then how is that supposed to be handled without the GM setting the rules aside for a moment?
Care to name one such system? The ones I can think of all tell you "if it's not possible, you don't get a roll". I assume such systems do exist, but still.
quote:
Kind similar to those thieves that want to steal people's pants without getting caught and think they should be able to do so, just because the system doesn't explicitly say that some things will be impossible.
"Stealing the pants of someone" is probably easy to someone who can steal someone's underwear...:D (That's an actual achievement of some legendary Russian thief, according to a book of Russian crime traditions. Of course, it required quite the set-up, but it was done. He got the guy's underwear, and the money the man was hiding in said underwear. All without removing his pants.)
Are you playing similar characters?
If not, "we're not playing an MMO where NPCs have slots and you can steal from any slot if you make the roll. Just because something is on someone's person, doesn't mean you can steal it. Focus on his pockets, purse, and bags."
quote:
Sometimes this isn't the choice, sometimes it is actually choosing between "play what is offered" or "don't play at all."
I'm not in your boots, but my solution would be to find other players.
There's a man (going by the handle Old Geezer, true name Mike Mornard) who had played with Gary Gygax and Dave Arneson before D&D was published. He likes to answer that with "if Gary could find 20+ players in the hole that was Lage Geneva in the 70ies, so can you, today", or something to this effect. I'm prone to the same solution.
quote:
And the single most important point,
The GM is there to provide you with an experience. Therefore the GM should be focused on giving you an experience, not on perfectly using the numbers and rules.
The experience I'm after includes uisng the numbers and rules. Therefore, by fudging the GM is working against me getting said experience. It can't provide a "better" experience, because by appearing, it destroys the experience.
The rules cannot be a hindrance by definition - otherwise, we should have changed them even before the game began. It might be acceptable if you didn't see how they'd interact - but you just tell the group "people, that makes no sense. Here's what happens instead. Now, can anyone suggest how we can houserule this?"
quote:
I don't think anyone would like to get a speeding ticket because they were driving a hurt and dying buddy to the hospital before they bleed out, just because the law says no speeding (which is there to protect people and obviously it can't cover every case, but it leaves things in the hands of police to not enforce the rule when it becomes a hindrance rather then try to account for every possible circumstance)
I don't know about the law in your country, but the law in my country already covers this, by having a special "Emergency case" clause which means you're not guilty. You can even break some laws in such occasions. Oh yes, it's actually right after "Self-defence" in the Penal Code. So you can claim "emergency case" as your defence.
quote:
Besides, so long as he is giving you an enjoyable experience, why does it matter how much is randomized and how much isn't?
...refer to post 15, point 2. I came to play by these rules (which include the houserules you've notified me about). If you're changing them without players consent, you're no longer providing the experience I came for. It's quite possible* I wouldn't have come for the rules you're actually using, when we account for "on-the-fly changes because you considered the results unacceptable".
Yes, I said extreme houserules are fine. Houserules aren't fudging, I already know them and they're something I can account for when picking my characters' actions.
*Like, it's a 90% probability. Call it a sure thing if you wish.