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A suggested change to the Fudge dice options.

Posted by burlingk
burlingk
member, 1351 posts
Meep
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Sat 29 Mar 2014
at 04:33
  • msg #1

A suggested change to the Fudge dice options

The dF roller is WAY too constrained.  It should allow us the option to use a number other than 4.

The "Default" in the book is 4dF for many things, but even in the published texts, it allows for flexibility if the GM/Players so desire.  4 is kind of a happy medium.

It is also useful to use dF in other situations (I use them all the time when running DnD games for instance).

This should be a relatively small tweak, so I hope that helps the case a bit. :-)
jase
admin, 3277 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 29 Mar 2014
at 15:17

Re: A suggested change to the Fudge dice options

It is what it is because that's what was asked for, if there's other options let me know what is and is not allowed and I can expand it.
This message was last edited by the user at 15:18, Sat 29 Mar 2014.
steelsmiter
member, 819 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sat 29 Mar 2014
at 15:23
  • msg #3

Re: A suggested change to the Fudge dice options

If there were a way to get around the fact that 1df and 1dF are not valid dice combinations, that might solve the problem, by allowing custom dice to be entered.
burlingk
member, 1352 posts
Meep
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Sat 29 Mar 2014
at 19:06
  • msg #4

Re: A suggested change to the Fudge dice options

To me, that could be an ideal option really, add df and or dF to the custom dice options.  :-)
burlingk
member, 1353 posts
Meep
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Sat 29 Mar 2014
at 22:22
  • msg #5

Re: A suggested change to the Fudge dice options

steelsmiter:
If there were a way to get around the fact that 1df and 1dF are not valid dice combinations, that might solve the problem, by allowing custom dice to be entered.



If he is still using Perl, then there is a way around everything.  :-)  Believe me, the language may be considered "old fashioned," and may no longer be the style of the moment, but it is still one of the strongest languages out there and it's forte is pattern recognition. :-)
jase
admin, 3278 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 30 Mar 2014
at 05:45

Re: A suggested change to the Fudge dice options

As I said, tell me what's needed.  df and dF might mean something to you...

I need to know what is allowed, what isn't allowed, this includes number, size and modifiers, and what the mechanics are.
steelsmiter
member, 820 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sun 30 Mar 2014
at 05:49
  • msg #7

Re: A suggested change to the Fudge dice options

Presently the fudge roller rolls +,-,and blank. It rolls 4 of those dice (called 4dF by the book). There are lots of mechanics or even games that use a number of fudge dice other than 4.
Skald
moderator, 519 posts
Whatever it is,
I'm against it
Sun 30 Mar 2014
at 06:46
  • msg #8

Re: A suggested change to the Fudge dice options

So ...

a) there are only three valid results per die: +, - and blank ?
b) there can be any number of dice rolled but must be greater than 1 ?
c) what's the difference between #dF and #df ?
d) is that it for the mechanism/options ?


:>
steelsmiter
member, 821 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sun 30 Mar 2014
at 14:55
  • msg #9

Re: A suggested change to the Fudge dice options

A) I'm not entirely sure about blank to be honest.
B) No, the proposed change is to allow the user to imput any number in the x part of xdf.
C) Nothing, the proposition is that the custom dice recognize both F and f as fudge dice. Although if Fudge was added to the base dropdown menu and gave the same results the regular Fudge System dice gave, that would solve the problem.
D) I think so, maybe.
jaberwok
member, 176 posts
Twas brillig & the slithy
toves did gyre and gimbal
Sun 30 Mar 2014
at 15:24
  • msg #10

Re: A suggested change to the Fudge dice options

What should the roller do with modifiers to the roll, like +2 or -3? For example, what should 3dF+2 resolve as? Or 5dF-3?
jase
admin, 3279 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 30 Mar 2014
at 15:29

Re: A suggested change to the Fudge dice options

How about if the section that's used for target number (and other things) prompts for the number of dice?  Somewhere between 1 and 99 being valid.  Is anything else needed?
steelsmiter
member, 822 posts
GURPS, FFd6, Pathfinder
NO FREEFORM!
Sun 30 Mar 2014
at 15:51
  • msg #12

Re: A suggested change to the Fudge dice options

jase:
How about if the section that's used for target number (and other things) prompts for the number of dice?

The little box above the system drop down? Yeah, that would work if there was a prompt :D
burlingk
member, 1354 posts
Meep
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Sun 30 Mar 2014
at 22:28
  • msg #13

Re: A suggested change to the Fudge dice options

df and dF mean exactly the same thing, people may use them interchangeably if the site allows.

Any number of dF's can be used in a roll, and it is pretty standard to read off the result as a positive or negative number total.  So, 3df can produce a number between -3 and +3.

Modifiers and the like are pretty much the same as for any other #dx type roll.
burlingk
member, 1355 posts
Meep
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Sun 30 Mar 2014
at 22:36
  • msg #14

Re: A suggested change to the Fudge dice options

jase:
How about if the section that's used for target number (and other things) prompts for the number of dice?  Somewhere between 1 and 99 being valid.  Is anything else needed?


If I understand what you are saying that should work perfectly.  :)

*runs to look at dice roller*



jaberwok:
What should the roller do with modifiers to the roll, like +2 or -3? For example, what should 3dF+2 resolve as? Or 5dF-3?



3dF+2 would have a range of -1 to +5.

Some variations of fudge convert the +'s and -'s to adjectives, but we tend to be used to handling that part mentally, as the adjectives vary from game to game. :)
jaberwok
member, 177 posts
Twas brillig & the slithy
toves did gyre and gimbal
Sun 30 Mar 2014
at 22:40
  • msg #15

Re: A suggested change to the Fudge dice options

Ah, so really it just needs to be coded as a variant of a d3:

1df = 1dF = 1d3-2
burlingk
member, 1356 posts
Meep
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Sun 30 Mar 2014
at 23:00
  • msg #16

Re: A suggested change to the Fudge dice options

Kind of.  That is how it ends up looking in the code that does the calculations.

If you did the whole "Display individual dice" thing, then it would use like -,+,blank, or similar.  From my perspective though, the display dice thing is not as important as it is for other die rolls though, as you kind of know that all of the dice contribute +1, -1, or nothing to the roll.
Skald
moderator, 520 posts
Whatever it is,
I'm against it
Mon 31 Mar 2014
at 13:26
  • msg #17

Re: A suggested change to the Fudge dice options

H'mmm ... checked the wiki and combined with the below, that seems to make it clearer (at least for me).

http://en.wikipedia.org/wiki/F...aying_game_system%29

Each dice is six sided, and has two each of plus, minus and blank

When thrown together, the pluses and minuses cancel each other out.

How is the net result usually expressed ?  eg if I threw 5 dice and got 3 minuses, 1 blank and 1 plus, would we say 2 minuses or -2 ?

And a +2 is an adjustment of 2 plus results.

A lot simpler than it sounded to begin with ! <grins>
burlingk
member, 1357 posts
Meep
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Tue 1 Apr 2014
at 00:27
  • msg #18

Re: A suggested change to the Fudge dice options

Yeah.  It is relatively simple.

And it's output can most easily be expressed as +X or -X.
burlingk
member, 1358 posts
Meep
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Wed 2 Apr 2014
at 04:40
  • msg #19

Re: A suggested change to the Fudge dice options

Thanks! ^_^
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