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Edge of the Empire - Roller Errors.

Posted by MosesofWar
MosesofWar
member, 1 post
Thu 20 Feb 2014
at 21:30
  • msg #1

Edge of the Empire - Roller Errors

Greetings!

This is the first time I've posted on this thread, but my group has noticed a couple of bugs in the roller for Edge of the Empire.

I'll paraphrase my post to my GMs:
quote:
Just as a head's up, it's been brought to my attention that Setback dice aren't working in the roller correctly. They are rolling both Threats AND Failures for a single die, which isn't possible... I don't know how we can handle this, outside of simply bringing this to the attention of the site moderators...


We noticed this on accident on a re-roll. I don't have the exact Die Face number for the S dice that was used, but as stated, there aren't any S dice that have both a Threat and a Failure.

quote:
Also, Triumphs and Despairs aren't exactly functioning perfectly as well; without the Players literally copying their numbered dice that pop up immediately after a roll, and us manually interpreting and calculating the die, we can't tell if a Triumph's success or a Despair's failure has been canceled, or if it is present.

14:34, Thu 20 Feb 2014: The Force (Head GM) rolled 2 failures, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 1P 1D ((12(P), 4(D))).


In this case, the '12' P would be a Triumph Roll and the '4' D looks like it should be '3' D, which has Two Failures on the Die Face. But in any case, it shows 2 Failures. If the roller was counting the cancellations of the successes on Triumphs, it should show 1 failure.

We haven't experienced any problems outside of these! Thank you for your help!!
LonePaladin
member, 407 posts
Creator of HeroForge
Fri 21 Feb 2014
at 04:58
  • msg #2

Re: Edge of the Empire - Roller Errors

I just tested all the EotE dice individually, and they're rolling the expected results. There is one thing that came up when I started rolling dice in pairs to check canceling results, though.

In this system, it has results called "Triumph" and "Despair" that come up infrequently. In addition to having something really good (or bad) come up, a Triumph also counts as a Success, and a Despair also counts as a Failure.

These count toward a roll's net Success/Failure result, and it's possible to cancel out the Success part of a Triumph roll without removing the Triumph part. (For example, if you roll a Triumph, a Success, and two Failures, you get a result of 0 net Successes, and a canceled Triumph. If you roll a Triumph and three Failures, you have a net 2 Failures and a canceled Triumph.) You still get the Triumph or Despair part, they don't cancel each other out.

A couple examples I tried:
  • Rolling 1 Despair, 1 Success should result in 0 net successes, one Despair. It gives "1 success, 1 despair".
  • Rolling 2 Despairs, 1 Success should result in 1 net failure, two Despairs. Instead, we get "1 success, 2 despair".


I haven't yet tested the Setback dice other than to force each face to come up to make sure it didn't have any Success results snuck in there.
Erro
member, 74 posts
Fri 21 Feb 2014
at 05:28
  • msg #3

Re: Edge of the Empire - Roller Errors

rolled 1 failure, 1 threat  using the Star Wars Edge of the Empire with a dice pool of 1S ((4(S))).

That was the Setback die issue, I haven't checked the other possible results.



rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1B 1A 2P 3D ((6(B), 6(A), 3(P), 9(P), 7(D), 3(D), 8(D))).

+1 Advantage
+1 Advantage
+1 Success
+1 Success, +1 Advantage

+2 Threat
+2 Failure
+1 Failure, +1 Threat

So 3 Advantages, 2 Success, 3 Threat, 3 Failure.  Unless I am screwing up the calculation, it seems like an extra advantage is being added somewhere.



For the difficulty die, I haven't checked the others.

22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled no successes, 2 threat using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 8(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled 1 failure, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 7(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled no successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 6(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled no successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 5(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled 2 failures using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 4(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled 1 failure using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 3(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled 1 failure using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 2(D).
22:32, Today: Secret Roll: (Fudged 1 roll) GM rolled no successes using the Star Wars Edge of the Empire with a dice pool of 1D with rolls of 1(D).


Top row is what die face, second is the book, third is the dice roller here.

Dice Result12345678
Book ResultBlank1 Failure2 Failures1 Threat1 Threat1 Threat2 Threat1 Failure and 1 Threat
Dice Roller ResultBlank1 Failure1 Failure2 Failures1 Threat1 Threat1 Failure and 1 Threat2 Threat


The dice roller here seems to have an extra 1 failure instead of a 1 threat, and a couple results in the wrong spot.  Not that the order matters so much unless you are manually figuring it out.
This message was last edited by the user at 05:48, Fri 21 Feb 2014.
LonePaladin
member, 408 posts
Creator of HeroForge
Fri 21 Feb 2014
at 08:45
  • msg #4

Re: Edge of the Empire - Roller Errors

I double-checked my individual dice against the chart printed in the core rulebook.
  • The Boost die switches results 5 and 6.
  • The Setback die has a Failure and Threat on #4 (which should be a Failure), and two Threats on a 6 (which should be one Threat).
  • The Difficulty die switches results 7 and 8.
  • The Difficulty die also has a single Failure on #3 (it should be two), and two Failures on #4 (which should be a Threat).
  • The Challenge die has a Failure and Threat on #7, which should be just a Threat.

The other three dice checked out okay.
MosesofWar
member, 2 posts
Fri 21 Feb 2014
at 15:33
  • msg #5

Re: Edge of the Empire - Roller Errors

Also, Triumph and Despairs are cancelling each other, which they shouldn't be doing as such. The successes and failures can be cancelled on rolls for Triumphs and Despairs, but not the actual Triumph or Despair.

Perhaps an adjustment can be made that shows if a Triumph is netted with no cancellations to it's success, for it to read "1 Triumph, 1 Success" and if the Success is canceled it can read. "1 Triumph". (Vice-versa for Despairs "1 Despair, 1 Failure" if the failure on the despair isn't cancelled and "1 Despair" if it is).

Also, for Triumphs and Despairs a similar mechanic can be used: if a Player rolls a Triumph and a Despair, the success of the Triumph is cancelled by the failure of the Despair, so it could red "1 Triumph, 1 Despair" with neither a success or failure showing, we'd know that they've been cancelled.
jase
admin, 3248 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Feb 2014
at 15:12

Re: Edge of the Empire - Roller Errors

Thanks for all the input guys 'n' gals.

I've identified a few errors, many due to me (at some strange stage) thinking that the boots/setback (etc etc) dice were mirror images of each other.

What I've done is:

Boost
  • Rolls of 5 were 1 advantage, and 6 was 2 advantages.  Though it's the same chance either way, I've swapped them around so it matches the SWEE conversion chart and eliminates confusion.


Setback
  • 4 is now 1 failure.
  • 6 is now 1 threat.


Difficulty
  • 3 is now 2 failures.
  • 4 is now 1 threat.
  • 7 and 8 have been swapped to match the SWEE conversion chart.


Proficiency
  • 12 now counts as a success (as well as a triumph).


Challenge
  • 7 is now 1 threat.
  • 12 now counts as a failure (as well as despair).  Despair is now tracked separately to triumph (rather than being counted as a negative triumph) to allow for a despair and triumph on the same roll.


I've been led to the above changes by closely going over what was put forward in link to a message in this forum, as well as what's here.  Thankfully my own audit and what is outlined in this thread align.


These changes have not been implemented yet.  They can be tested on the beta site.
LonePaladin
member, 410 posts
Creator of HeroForge
Thu 27 Feb 2014
at 20:02
  • msg #7

Re: Edge of the Empire - Roller Errors

Thanks so much, jase. We'll give the new dice a thorough workout to make sure they're okay before it goes live.
MosesofWar
member, 3 posts
Mon 3 Mar 2014
at 17:11
  • msg #8

Re: Edge of the Empire - Roller Errors

In reply to LonePaladin (msg # 7):

Thanks so much for the help! We really appreciate everything!
Grimmshade
member, 4 posts
Fri 21 Mar 2014
at 01:29
  • msg #9

Re: Edge of the Empire - Roller Errors

Is this out of Beta yet?
Denalor
member, 87 posts
Fri 21 Mar 2014
at 06:33
  • msg #10

Re: Edge of the Empire - Roller Errors

I expect this to be implemented when 1.9.56 comes around.

Until then the following table has been very helpful

DieResultChange
Challenge7Remove 1 Failure
Difficulty3Add 1 Failure
Difficulty4Remove 2 Failures, add 1 Threat
Setback4Remove 1 Threat
Setback6Remove 1 Threat

jase
admin, 3267 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 21 Mar 2014
at 09:54

Re: Edge of the Empire - Roller Errors

In reply to Grimmshade (msg # 9):

Waiting on feedback.
LonePaladin
member, 423 posts
Creator of HeroForge
Fri 21 Mar 2014
at 19:01
  • msg #12

Re: Edge of the Empire - Roller Errors

Sorry 'bout that. I just ran through the whole set with maximum application of fudging.

All of the dice are showing the same results as the conversion table, and the Despair and Triumph results are tacking on an extra failure or success, which is canceling out properly.

Looks like we've got a winner.
Grimmshade
member, 5 posts
Sat 22 Mar 2014
at 04:34
  • msg #13

Re: Edge of the Empire - Roller Errors

LonePaladin - awesome!
Denalor
member, 88 posts
Sat 22 Mar 2014
at 08:13
  • msg #14

Re: Edge of the Empire - Roller Errors

And Triumphs and Despair do no longer cancel each other out ?
The success/failure part of those ought to (and obviously do now as you tested that aspect), but not the other part.
Grimmshade
member, 6 posts
Sat 29 Mar 2014
at 02:40
  • msg #15

Re: Edge of the Empire - Roller Errors

Looks like everything is working as it should!  :)
When will this be out of Beta and in general use?
Genghis the Hutt
member, 2037 posts
Just an average guy :)
Sat 29 Mar 2014
at 17:08
  • msg #16

Re: Edge of the Empire - Roller Errors

jase, or whoever coded this, you have my thanks and admiration -- the Edge of the Empire dice system is complicated enough that I have trouble rolling its dice in table top play, let alone on a website.
Unknown Blitz
member, 32 posts
Mon 31 Mar 2014
at 20:06
  • msg #17

Re: Edge of the Empire - Roller Errors

Thank you for both adding the roller in the first place and getting it fixed, it is much appreciated
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