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Dice Roller: Star Wars Edge of the Empire dice.

Posted by Claire Redfield
Claire Redfield
member, 166 posts
Author, game designer
Part-time zombie fighter
Tue 1 Oct 2013
at 04:50
  • msg #1

Dice Roller: Star Wars Edge of the Empire dice

Fantasy Flight Games' Star Wars: Edge of the Empire is a really fun game. It uses a unique dice system similar (as I understand it) to the one used in WFRP 3E. I think the dice system could be adapted to RPOL's dice roller, or at least it seems like it to me. You end up rolling symbols rather than numbers, but those can be abbreviated if need be (so, rolling two successes and one Advantage is 2s, 1a, maybe?). Anyway, this is hands down my favorite place to game and it'd be cool if we could roll the Star Wars dice here, too.
bigbadron
moderator, 13995 posts
He's big, he's bad,
but mostly he's Ron.
Tue 1 Oct 2013
at 04:57

Re: Dice Roller: Star Wars Edge of the Empire dice

Before a decision can be taken on whether ot not this can be incorporated into the roller, you will need to provide more information on how the dice work in the game.
    What are the rules governing the dice?
    Are they open ended rolls, exploding, etc?
    Are there modifiers to rolls?
    Are they all the same, or are there different numbers of faces?

DarkLightHitomi
member, 192 posts
Tue 1 Oct 2013
at 05:25
  • msg #3

Re: Dice Roller: Star Wars Edge of the Empire dice

These are rather unique faced dice, each face has a number of symbols, there are two different symbols on helpful dice and two symbols on harmful dice, each face has <5 symbols, you count the total number of each symbol. Each helpful symbol is countered by harmful counterpart symbol.  There are different die types of different sizes and colors as well.

(Hits vs misses; advantages vs disadvantages)

I dont really remember everything, but it isnt near as simple as numerical dice.

Figured Id give a heads up on this head ache.

If someone doesnt beat me to it Ill post more detailed and accurate info once I find the file.
Claire Redfield
member, 167 posts
Author, game designer
Part-time zombie fighter
Tue 1 Oct 2013
at 05:32
  • msg #4

Re: Dice Roller: Star Wars Edge of the Empire dice

Sure! Okay, so, you have positive and negative dice. The dice are D6s, D8s, and D12s.

Positive Dice
Boost Dice: D6. They represent benefits gained through luck, chance and advantageous situations (like aiming).
Ability Dice: D8. These are used along with Proficiency dice (below) for action rolls. Generally, you roll them for skills, one for each level of skill you have.
Proficiency Dice: D12. Represents innate ability and training. They tend to have a greater likelihood of success and also have a Triumph symbol, which is used for various powerful effects.

Negative Dice
These all oppose positive dice.

Setback: D6. Represent complications and stuff, like cover.
Difficulty: D8. Used to represent the inherent challenge level of a task.
Challenge: D12. Represent most extreme adversity and opposition. They also have Despair, the counterpart of a Triumph symbol.

Neutral
Force dice: D12. These roll both light side points and dark side points. Normally, you can only spend LS points to use Force powers, but there are ways to make use of DS points, instead.

Now, every roll involves multiple kinds of dice, generally. Usually, you roll Ability + possibly Proficiency dice, plus any Boosts for circumstances. But you also roll the negative dice in your pool. Dice come up with different symbols:

Success: Starburst symbol. Canceled by Failure symbols. If at least one Success remains, the action succeeds (and you do more damage in combat the more Successes you have). They appear on Ability, Boost and Proficiency dice.
Advantage: It's a Rebellion symbol, I think it is. These don't count as Successes, but may be spent for various benefits. It's even possible for a roll to fail but to generate something positive through Advantage, and vice versa. Appears on Ability, Boost and Proficiency dice.
Triumph: Counts as a Success and also can be spent to trigger really potent effects (like automatic critical injuries or activate a weapon's special abilities). Only appear on Proficiency dice.

Failure: Cancels out a Success symbol. Appears on Setback, Difficulty and Challenge dice.
Threat: Cancels out Advantage. If Threat remains, the GM can spend it for some kind of negative effects. Possible for a successful roll to generate Threat and still get a negative spin on success. Appears on Setback, Difficulty and Challenge dice.
Despair: Counts as a Failure symbol, but also may be used to trigger negative effects like weapon jams, out of ammo, etc.

Force Points: These come in light side Force points and dark side points. Both show up on the same Force die. You can use dark side Force points by spending Destiny Points (which are rare and powerful, and flip back and forth between GM and players, usable for various effects) to convert them to light side points.

Rolling
Dice pools always contain different types of dice. The rolls aren't open-ended or exploding. Modifiers don't ever subtract dice, instead adding Setback dice or more Difficulty dice or whatnot. They can also add positive dice, usually Boost dice.

The most common example is a skill roll. These involve Characteristic + Skill. You start with a number of Ability dice equal to the higher of the ratings. So, if you have Brawn (one of the six Characteristics) 3 and Melee 2, you start with 3 Ability dice. Then you upgrade a number of Ability to Proficiency dice equal to the lower rating. So in this case, you roll 2 Proficiency and 1 Ability die. Then you add Difficulty dice (usually 2 for a melee attack) and Boost or Setbacks or Challenge dice as appropriate.

Also, there is a conversion chart for regular dice to Star Wars dice, which might help you.

Boost (D6): 1 = blank, 2 = blank, 3 = Success, 4 = Success + Advantage, 5 = 2 Advantage, 6 = Advantage

Setback (D6): 1= blank, 2 = blank, 3 = Failure, 4 = Failure, 5 = Threat, 6 = Threat

Ability (D8): 1 = blank, 2 = Success, 3 = Success, 4 = 2 Successes, 5 = Advantage, 6 = Advantage, 7 = Success + Advantage, 8 = 2 Advantage

Difficulty (D8): 1 = blank, 2 = Failure, 3 = 2 Failures, 4 = Threat, 5 = Threat, 6 = Threat, 7 = 2 Threat, 8 = Failure + Threat

Proficiency (D12): 1 = blank, 2 = Success, 3 = Success, 4 = 2 Successes, 5 = 2 successes, 6 = Advantage, 7 = Success + Advantage, 8 = Success + Advantage, 9 = Success + Advantage, 10 = 2 Advantage, 11 = 2 Advantage, 12 = Triumph

Challenge (D12): 1 = blank, 2 = Failure, 3 = Failure, 4 = 2 Failures, 5 = 2 Failures, 6 = Threat, 7 = Threat, 8 = Failure + Threat, 9 = Failure + Threat, 10 = 2 Threat, 11 = 2 Threat, 12 = Despair

Force (D12): 1 = DS, 2 = DS, 3 = DS, 4 = DS, 5 = DS, 6 = DS, 7 = 2DS, 8 = LS, 9 = LS, 10 = 2LS, 11 = 2LS, 12 = 2LS

So, those are the basics. Let me know if my explanation is too confusing and I'll try again!
This message was last edited by the user at 07:55, Tue 01 Oct 2013.
DarkLightHitomi
member, 193 posts
Tue 1 Oct 2013
at 07:31
  • msg #5

Re: Dice Roller: Star Wars Edge of the Empire dice

Seems quite good, though I would put at least a tab between each die side in the dice charts and a new line between each die, for readability.
jase
admin, 3179 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 1 Oct 2013
at 08:34
  • msg #6

Re: Dice Roller: Star Wars Edge of the Empire dice

It's going to be a tricky one to program in, for sure, but it's something I was contemplating implementing since I became vaguely aware of it.  The biggest issue might be where we prompt for all the roll information!  Conversion chart was very helpful, tx.

If a triumph is cancelled out by a failure (or a despair cancelled out by a success, or even a triumph and despair cancel out each other) does the positive/negative effect still (potentially) trigger?
Claire Redfield
member, 168 posts
Author, game designer
Part-time zombie fighter
Tue 1 Oct 2013
at 08:37
  • msg #7

Re: Dice Roller: Star Wars Edge of the Empire dice

I'll have to check again, but I think only the Success/Failure part of Triumph and Despair cancel each other out. As far as I know, Triumph/Despair bonus effects still go off, even if the Success/Failure part gets canceled out. Obviously, you can't spend Triumph to activate a weapon's critical hit or special qualities if you miss, but otherwise, I think you can still use it, like you could with Advantage.

I'd really love to see this happen, so if there's anything I can do to help, please let me know!
jase
admin, 3180 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 1 Oct 2013
at 08:58
  • msg #8

Re: Dice Roller: Star Wars Edge of the Empire dice

Any ideas about how (and where) to prompt for the information would be handy!

I was thinking the dice combos might have to be represented by the first letter of their name, which is thankfully unique (B for Boost, etc).  "4A 2P 2D", to use your example.

As for where it's prompted - the target/fumble section seems the best spot, I'll obviously have to expand it to take lengthier input.
Claire Redfield
member, 169 posts
Author, game designer
Part-time zombie fighter
Tue 1 Oct 2013
at 15:18
  • msg #9

Re: Dice Roller: Star Wars Edge of the Empire dice

jase:
I was thinking the dice combos might have to be represented by the first letter of their name, which is thankfully unique (B for Boost, etc).  "4A 2P 2D", to use your example.


Yeah, I think that would probably be easiest. Makes things simple and quick to roll out.

jase:
As for where it's prompted - the target/fumble section seems the best spot, I'll obviously have to expand it to take lengthier input.


I might just be dense, but where is the target/fumble section?
Urieal
member, 108 posts
catchy phrase here...
witty comment here...
Tue 1 Oct 2013
at 15:19
  • msg #10

Re: Dice Roller: Star Wars Edge of the Empire dice

A bit more info about Dice Pools, how they work, how the GM is supposed to use them, etc. can be found on pages 3 & 4 of this PDF:

http://dl.dropboxusercontent.c...Reference-Sheets.pdf

This was created by some community members on the Fantasy Flight Games forums and was originally shared publicly on their message boards here:
http://community.fantasyflight...12-reference-sheets/


The document seems to be around a year old, so it may not be fully compatible with the final release of the game...perhaps Claire can comment.
jase
admin, 3181 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 1 Oct 2013
at 15:25
  • msg #11

Re: Dice Roller: Star Wars Edge of the Empire dice

In reply to Claire Redfield (msg # 9):

It's the first (small) box in the "Game System / Special Dice" section.


Thanks Urieal, will check it out when I get the chance.
Claire Redfield
member, 170 posts
Author, game designer
Part-time zombie fighter
Tue 1 Oct 2013
at 15:33
  • msg #12

Re: Dice Roller: Star Wars Edge of the Empire dice

Oh, I see! Sure, that seems like as good a place as any, unless you could get it to work in the "Manual" section. But then, if you're making a new system entry, the target section would work probably best.

That reference sheet looks good still, except that there's a typo under "Building a Dice Pool." Checks don't use two skills as far as I know, though again I'll check (I'm still a bit new to it myself). It's skill + characteristic. But otherwise, it's a great reference sheet.
jase
admin, 3187 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 13 Oct 2013
at 05:14

Re: Dice Roller: Star Wars Edge of the Empire dice

Proof of concept is on the beta site, along with a slightly redesigned dice roller layout to compensate for the longer input requirements.

Two questions though:

What's the maximum likely combination?  e.g.  10B 2S 4A 2D 5P 1C.
If you're rolling a force roll, is it ever combined with other die type?  If so, which?
Claire Redfield
member, 178 posts
Author, game designer
Part-time zombie fighter
Mon 14 Oct 2013
at 10:49
  • msg #14

Re: Dice Roller: Star Wars Edge of the Empire dice

Looks good so far, thanks!

jase:
What's the maximum likely combination?  e.g.  10B 2S 4A 2D 5P 1C.


The maximum level for attributes and skills are 6 each, but given the way that Ability and Proficiency dice work, you still wouldn't roll 12 dice. So, a 6 in a skill and in its related attribute would give you 6 Proficiency dice to roll, plus possible Boost dice and whatever else. I don't imagine you'd ever get more than a few Boost dice in a given roll. I suppose if you were facing someone of equal ability, you'd roll your 6 Proficiency dice against 6 Challenge dice, plus maybe a few Boost and Setback dice, but that'd be an extreme case.

jase:
If you're rolling a force roll, is it ever combined with other die type?  If so, which?


I checked, and it doesn't look like it. Every player rolls a Force die at the beginning of a story to generate Destiny Points, and Force-sensitive characters use Force dice with their powers, but I didn't see anything that had you roll Force dice along with a regular dice pool. Maybe there's something in Age of Rebellion (the expansion book in beta right now) that lets you, but I doubt it.
DarkLightHitomi
member, 221 posts
Mon 14 Oct 2013
at 21:41
  • msg #15

Re: Dice Roller: Star Wars Edge of the Empire dice

Might consider asking the company about the last installment though, it is supposed to go deeply into the force user stuff.
LonePaladin
member, 388 posts
Creator of HeroForge
Thu 17 Oct 2013
at 03:28
  • msg #16

Re: Dice Roller: Star Wars Edge of the Empire dice

You might want to look at how it's handled on Orkos.com. They require some archaic notation (which isn't that hard to get used to), but they have the advantage of showing graphics for the dice. They're kind enough to provide links for pasting the results into forums (though RPoL uses a different format).
Claire Redfield
member, 180 posts
Author, game designer
Part-time zombie fighter
Thu 17 Oct 2013
at 08:36
  • msg #17

Re: Dice Roller: Star Wars Edge of the Empire dice

I'd love to see the symbols, but I figured that wouldn't really be doable. For now, I'll just be happy to test out the roller and such. I'm introing some friends on it over on the beta site, and also testing out the dice roller Jase (capitalize your name, darn it!) helpfully provided. Got room for a couple more, though Pash, Sasha and Oskara are taken.

We can see how well the roller works.
vastgoten
member, 13 posts
Thu 31 Oct 2013
at 11:48
  • msg #18

Re: Dice Roller: Star Wars Edge of the Empire dice


I have been looking forward to see what comes out of this. IS it a work in progress or has it been "forgotten?"
bigbadron
moderator, 14020 posts
He's big, he's bad,
but mostly he's Ron.
Thu 31 Oct 2013
at 12:03

Re: Dice Roller: Star Wars Edge of the Empire dice

In reply to vastgoten (msg # 18):

See msg #13 above, dated just over two weeks ago.  It's a work in progress, and will likely be rolled out with the next site update.
vastgoten
member, 14 posts
Thu 31 Oct 2013
at 13:10
  • msg #20

Re: Dice Roller: Star Wars Edge of the Empire dice

In reply to bigbadron (msg # 19):

Ah, I missunderstood that post. Great to hear! Thank you for all the hard work!
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