Re: Dice Roller: Star Wars Edge of the Empire dice
Sure! Okay, so, you have positive and negative dice. The dice are D6s, D8s, and D12s.
Positive Dice
Boost Dice: D6. They represent benefits gained through luck, chance and advantageous situations (like aiming).
Ability Dice: D8. These are used along with Proficiency dice (below) for action rolls. Generally, you roll them for skills, one for each level of skill you have.
Proficiency Dice: D12. Represents innate ability and training. They tend to have a greater likelihood of success and also have a Triumph symbol, which is used for various powerful effects.
Negative Dice
These all oppose positive dice.
Setback: D6. Represent complications and stuff, like cover.
Difficulty: D8. Used to represent the inherent challenge level of a task.
Challenge: D12. Represent most extreme adversity and opposition. They also have Despair, the counterpart of a Triumph symbol.
Neutral
Force dice: D12. These roll both light side points and dark side points. Normally, you can only spend LS points to use Force powers, but there are ways to make use of DS points, instead.
Now, every roll involves multiple kinds of dice, generally. Usually, you roll Ability + possibly Proficiency dice, plus any Boosts for circumstances. But you also roll the negative dice in your pool. Dice come up with different symbols:
Success: Starburst symbol. Canceled by Failure symbols. If at least one Success remains, the action succeeds (and you do more damage in combat the more Successes you have). They appear on Ability, Boost and Proficiency dice.
Advantage: It's a Rebellion symbol, I think it is. These don't count as Successes, but may be spent for various benefits. It's even possible for a roll to fail but to generate something positive through Advantage, and vice versa. Appears on Ability, Boost and Proficiency dice.
Triumph: Counts as a Success and also can be spent to trigger really potent effects (like automatic critical injuries or activate a weapon's special abilities). Only appear on Proficiency dice.
Failure: Cancels out a Success symbol. Appears on Setback, Difficulty and Challenge dice.
Threat: Cancels out Advantage. If Threat remains, the GM can spend it for some kind of negative effects. Possible for a successful roll to generate Threat and still get a negative spin on success. Appears on Setback, Difficulty and Challenge dice.
Despair: Counts as a Failure symbol, but also may be used to trigger negative effects like weapon jams, out of ammo, etc.
Force Points: These come in light side Force points and dark side points. Both show up on the same Force die. You can use dark side Force points by spending Destiny Points (which are rare and powerful, and flip back and forth between GM and players, usable for various effects) to convert them to light side points.
Rolling
Dice pools always contain different types of dice. The rolls aren't open-ended or exploding. Modifiers don't ever subtract dice, instead adding Setback dice or more Difficulty dice or whatnot. They can also add positive dice, usually Boost dice.
The most common example is a skill roll. These involve Characteristic + Skill. You start with a number of Ability dice equal to the higher of the ratings. So, if you have Brawn (one of the six Characteristics) 3 and Melee 2, you start with 3 Ability dice. Then you upgrade a number of Ability to Proficiency dice equal to the lower rating. So in this case, you roll 2 Proficiency and 1 Ability die. Then you add Difficulty dice (usually 2 for a melee attack) and Boost or Setbacks or Challenge dice as appropriate.
Also, there is a conversion chart for regular dice to Star Wars dice, which might help you.
Boost (D6): 1 = blank, 2 = blank, 3 = Success, 4 = Success + Advantage, 5 = 2 Advantage, 6 = Advantage
Setback (D6): 1= blank, 2 = blank, 3 = Failure, 4 = Failure, 5 = Threat, 6 = Threat
Ability (D8): 1 = blank, 2 = Success, 3 = Success, 4 = 2 Successes, 5 = Advantage, 6 = Advantage, 7 = Success + Advantage, 8 = 2 Advantage
Difficulty (D8): 1 = blank, 2 = Failure, 3 = 2 Failures, 4 = Threat, 5 = Threat, 6 = Threat, 7 = 2 Threat, 8 = Failure + Threat
Proficiency (D12): 1 = blank, 2 = Success, 3 = Success, 4 = 2 Successes, 5 = 2 successes, 6 = Advantage, 7 = Success + Advantage, 8 = Success + Advantage, 9 = Success + Advantage, 10 = 2 Advantage, 11 = 2 Advantage, 12 = Triumph
Challenge (D12): 1 = blank, 2 = Failure, 3 = Failure, 4 = 2 Failures, 5 = 2 Failures, 6 = Threat, 7 = Threat, 8 = Failure + Threat, 9 = Failure + Threat, 10 = 2 Threat, 11 = 2 Threat, 12 = Despair
Force (D12): 1 = DS, 2 = DS, 3 = DS, 4 = DS, 5 = DS, 6 = DS, 7 = 2DS, 8 = LS, 9 = LS, 10 = 2LS, 11 = 2LS, 12 = 2LS
So, those are the basics. Let me know if my explanation is too confusing and I'll try again!
This message was last edited by the user at 07:55, Tue 01 Oct 2013.