A Godly Sort of Game
I've got the itch to play a game with high player agency. The sorts where players are given to throw their weight around, make meaningful choices and change the world.
Possible game systems:
-Godbound
-Theogenesis (An RPOL homebrew system that a few freeform games have used)
Basically, a game where the players aren't bowing and scraping to quest givers, but can be proactive and put their own stamp on the world. (Bonus points if the GM optimizes the game for play-by-post format, meaning we cut down on too much dice rolling for the sake of expediency and a brisk pace)