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Palladium Games (Megaverse)

Posted by DiegoD89
DiegoD89
member, 103 posts
Tue 9 Jan 2018
at 12:29
  • msg #1

Palladium Games (Megaverse)

Hello folks!

There is any GM out there who might be willing to run a game set in one of the following settings of the Palladium Megaverse:

Palladium Fantasy
Rifts
Heroes Unlimited
Nightbane

I had a game where i was the GM but now i'm interested in joining the game as a player.

It would be nice if the Palladium Fantasy game could be set in the Land of Damned region, as it is a place i neve had the chance to play in.

i don't have any specific ideas for the other settings or about what the adventure or campaign should be, just tell me if you are interested and what do you have in mind.
This message was last edited by the user at 17:59, Tue 09 Jan 2018.
truemane
member, 2108 posts
Firing magic missles at
the darkness!
Tue 9 Jan 2018
at 17:12
  • msg #2

Palladium Games (Megaverse)

You may have caught me at exactly the right time. I've been in the mood for some Palladium the last little while. Something quick and simple and fun and not too serious or involved.

I have, at the moment, three ideas for stories that would work quite well in Palladium (well, as well as anything works in Palladium anyway). All three of them would be run as one-shot scenarios with a clear start and clear finish, after which the game is over and we all go home.

1. The Hungry Samurai (After the Bomb or Rifts) - like the famous movie, we have a small village of farmers and noncombatants who secure the services of some rough warriors to defend them against a known threat. It would be post-apoc for sure. I could possibly run it in Rifts (so long as we maintain a firm gentleperson's agreement to keep the power level under control) or with mutant animals a la After the Bomb/TMNT and Other Strangeness.

2. The Odyssey Ver 2.0 (TMNT and Other Strangeness/Heroes Unlimited): you're all mutant animals in a lab somewhere, created and trained and grown for some nefarious purpose when BOOM! [Something] Happens. And you have to run. So the adventure is you trying to get from one place to another safely, but the treasure is the friends you make along the way. I think if we do this one I'm set on the mutant animal part, but I could be convinced to let you throw in some HU and be super-powered mutants.

3. The End of the World as We Know it (Heroes Unlimited): There is An Event that unleashes super-powered beings on bustling urban centre of [CITY]. So you're all normal one day and super the next. And you all band together to confront a Threat of some kind that arises the same time you do. There would be a fair amount of focus on the practicalities of such a thing. How can you fight crime and have a job? What would the media scrutiny be like? How would your spouse react to you flying? I'd probably play it in three acts: Victory - Defeat - Avenging.

The Palladium 'system' is a godawful mess, so I like to tinker with it and houserule stuff and make calls on the fly. And I like it when people don't take themselves too seriously and are committed to having fun with the whole thing.

If you don't have all the books for all of the above, that's fine. You know the base system and the particulars can be communicated in-game.

Thoughts?
This message was last edited by the user at 17:44, Tue 09 Jan 2018.
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