RolePlay onLine RPoL Logo

, welcome to Wanted - GMs

19:55, 28th March 2024 (GMT+0)

Magic centered freeform concept.

Posted by gladiusdei
gladiusdei
member, 500 posts
Tue 10 Jan 2017
at 05:39
  • msg #1

Magic centered freeform concept

I am a long time player and dm/gm of several different systems, but I have had a character and story idea in my head that ultimately I think may work best in a freeform environment.  I'd like to play a young but powerful magic user that explores the deeper, riskier, and more unusual aspects of magic.  Summoning, planar travel, dealing with otherworldly entities, mind magic, etc.  higher levels of magic that are often not reachable or not really explored in games like D&D.

I think, with the subject matter it might best fit into an adult, or at least mature, game.  I don't really like a story line focused on a character walking the road to personal destruction, so a totally dark and serious game may not work well.  I would be willing to go a bit into a more light-hearted realm, to some degree, since I envision a character that is more socially inept and exploring magic that might put him in many unusual and unexpected situations.  So probably something leaning toward the serious side but not totally gritty.

I don't know if this concept would fit into a pre-existing game, or a game be made for it.  I don't know if it would be best for a small group, or a solo game, but I am tentatively open to any option.
Alex Vriairu
member, 389 posts
Fri 13 Jan 2017
at 03:54
  • msg #2

Magic centered freeform concept

Depending on how this goes, I might be interested as a player myself.
callen
member, 34 posts
Sat 21 Jan 2017
at 21:47
  • msg #3

Magic centered freeform concept

I'm just starting an Ars Magica 5e game. Ars Magica is very suited for that type of magical research; that's really much of its focus. Not sure if you're interested in the system, though.

link to another game
Alex Vriairu
member, 394 posts
Tue 24 Jan 2017
at 13:29
  • msg #4

Magic centered freeform concept

My only problem with ars Magica is characters have to die... I'd be fine if they were just written out of the story... but most gms take offense to that.
Sign In